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submitted 11 months ago by FourteenEyes@hexbear.net to c/games@hexbear.net

My favorite part is when Zelda looked directly into the camera and said "Bazinga"

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[-] Evilsandwichman@hexbear.net 8 points 11 months ago

when the filmmaker tries to be clever and do the gameplay

I think this can work but they need to mimic the speedrun experience, complete with having the main character crouch repeatedly fast next to a wall so he can clip through and continue his journey. Realistically the hero is trying to save the world/people, it doesn't make sense that they'd take the long way and do it legit; it takes me out of the experience if I know the hero can clip through the wall but for some reason he's actually taking the time to fight off all those villains, but I guess maybe for people who don't play the game they probably wouldn't notice? Also not just skipping past all that dialogue; Oh yeah I'm really sure the hero will just sit there having a chat with the villain while a weapon counts down to zero, or the love interest is being lowered into lava rather than just skip all the dialogue and spam slide kick.

this post was submitted on 19 Nov 2023
146 points (100.0% liked)

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