this post was submitted on 18 Nov 2023
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EDIT: Seems dynamic music is back in style in some very recent games, many of which I haven't really played yet. Good. wholesome

For me, it's dynamic music, the kind that some games had that adjusted moment by moment to what was happening in the game.

The best-known example of this in the 90s game TIE Fighter, where the moment more enemy (or allied) ships showed up the music would have a little additional flourish to acknowledge the shift in battle. There were pre-battle tension tracks, battle music, complications of battle, grandiose flourishes for the arrival of enemy or even allied capital ships, and victory and failure music all ready to flow into the next seconds of the game.

A lesser-known but still excellent example of this was in Ultima Underworld and its sequel, where drawing a weapon had its own special "preparing for battle" tension music, getting attacked had a jump-out-of-your-skin joltingly sudden musical start that actually scared me as a kid when I got ambushed, music for battles going well, going poorly, victory and defeat.

I wish more games did those sort of second by second musical changes, but they've sort of fallen out of fashion for the most part. sicko-wistful

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[–] UlyssesT@hexbear.net 2 points 1 year ago* (last edited 1 year ago) (1 children)

I don't need to "twist" anything to point out the fact that you outright dismissed any player that is not interested in K/D ratios or getting harassed over them. Sure, you say you aren't and wouldn't and haven't been doing it, but clearly enough games have been made that opted out of them to signify that there was a problem even if it wasn't specifically from you in particular. Further, it seems those games are not dismissing or downplaying those concerns like you are doing.

You were apparently demanding that everyone participate in something that only a categorically smaller group is interested in, and want your "ribbing" and "letting them know what they're doing is working" and "shite" notifications to take precedent over them enjoying the game, and brush off concerns with "they can just mute."

Clearly those games and the playerbases that continue to play them are fine with it that way.

It seems like you've twisted what I'm saying to epicly PWN me for the hexpoints ratio.

No. I ignore the upbear count, as I ignore K/D ratio pissing contests until and unless they're used to harass, bully, belittle, or just be toxic in chat channels. Similarly, upbear counts here tend to only get brought up for toxic bullshit metatheory nonsense that I, again, prefer to ignore until it gets dredged up in moments like this.

Also, as you had already put it to dismiss other players' concerns, you can just "mute" me if you must and move on. smuglord

[–] MaoTheLawn@hexbear.net 3 points 1 year ago (1 children)

tbh I think we should both get a life

[–] UlyssesT@hexbear.net 2 points 1 year ago (1 children)

Not buying into the eleventh hour scorched earth tactic here.

You came to demand that other people play your games in a way that has a history of making them miserable and unhappy and even quit those games. If you don't get your way, you don't get a personal benefit. If you get your way, other people that are (presumably) not you get a blank check all over again to be assholes to those players.

This is one time where the status quo really is better for people that you ignore and possibly look down upon. Spare me the "get a life" gambit, or just consign yourself to it.