this post was submitted on 26 Nov 2023
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I wanted to play a cool Iksar but also not be stuck in Kunark, so I did a lot of grinding in some noob zones after hitching a ride to the old world. It sort of worked, especially when I could start turning in Crushbone belts and Legionnaire pads for more faction standing, but EQ1 had a startling number of weird mysterious micro factions like "that fisherman over there who still absolutely hates you and will wreck your shit" even then.
EQ2's "betrayal" system, even the rather difficult initial version and its lengthy quest series, was a lot more bearable there, but as a funny legacy bug, my particular Qeynos-aligned Iksar would still set off guards aggro lines like "For the glory of Qeynos!" but they couldn't actually attack me, just wave their weapons, same with guard dogs barking at me. I made it a roleplaying quirk that they kept assuming the Iksar wandering around freaked them out and they would assume the worst until they got closer and my character just took it as another microaggression.
All guards are aggro.
I need to give EQ 2 another shot. I didn't like it as much as 1 when I did try it back in the mid aughts.