this post was submitted on 21 Jan 2024
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As it stands right now, the survival mechanics are extremely forgiving. Resources are abundant, even the lowest grade food items (berries) provide enough to refill the bar fairly quickly. Building is still individual pieces, but you unlock them from the tech tree as a full set (wood) and each piece costs about 2 wood. Your pals can harvest these resources for you, and you can setup plots for specific resources that continuously refill.
Of course, most of the settings for survival are customizable at world creation (and afterward). I personally don't like hunger mechanics in most survival games due to them tending towards "annoying bar that needs refilled every 5 minutes". I have my hunger rate set at 0.5 (50%) and sometimes I even forget it exists.
It's still very early in the game's lifecycle, but it has a very good foundation.