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This one might controversial, but Baldur’s Gate 3 for ps5.
Edit: to add, I rarely ever buy new games. I just buy my Monster Hunter, some Nintendo games and From Software games.
Also BG3 for me. I didn't experience any bugs, I just realized the combat is absolutely not my thing. And I dislike the combat to the point of avoiding the game, which makes me sad because I really like everything except the combat a lot.
I'm in the same boat, I find the combat both boring and frustrating, the worst possible combination. It's absolutely loaded with RNG. People said this was the crpg for people who don't like crpgs, but I can say that is not the case.
As someone who has never played DND, BG3 is like I imagine a lot of it. Constant dice rolling and combining attacks in ways that work. It's way too tedious for me when I want to play.
It’s for DND lovers.
I love d&d and hated the combat in BG3. They made it all flashy and loud, but lost everything that makes D&D combat fun for me.
It's pretty good for telling you things will be locked off, but very bad at telling you what will be locked off. I nearly didn't go to the creche at all, because the warnings made me think that was Act 2 through that doorway.
Co-op was an absolute bug-fest. Performance was appalling on PS5, crashes all over the place, and worse, players are likely to miss out on any real links with companions because of how reputation is dished out. It's an interesting mode to have, but it's objectively a worse experience than single player.
And yet despite all that, it's still probably the best game of last year. And last year had a lot of good games.
I learned my lesson. I’m used to some crpg and knowing that I would get locked out of quests if I do certain things, but it makes sense contextually. Here I just didn’t get why Halsin would be dead, but later I learned about “time-sensitive” quests and just to be safe I started doing everything before leaving the acts.
Yeah, there was a lot of misinformation about the "time sensitive quests" that lead to me trying not to take too many long rests. Long rests are essential for companion progression because they only do their stuff at night, and only one at a time at that.
I think there's only one in the game that's dependent on rests (someone in a cave with poison), and it gives you a warning before it happens. The rest of it is failed by leaving the area, and I think the only one that's easy to fail (no warnings given at all) is the inn fire in act 1.
Same. No bugs, but it just didn't live up to the hype for me. I dropped it just after starting chapter 2.
I got bored, honestly. The combat was a slog and I hated save-scumming to overcome poor design decisions that made gameplay unnecessarily complicated. I just wanted Baldur's Gate back, instead I got DOS with a D&D wrapper. And I didn't like DOS at all.
I think that's where I stopped, I might play more but I doubt it. I got to the point everything felt so muddled, I'm never really sure what's going on because it's hard to follow stories when they're out of order and chunks missing plus so many side things the add to the confusion - not to mention all the random things in my inventory or boxes that I might need at some point maybe...
Next time I open it I'd have to sort my inventory and everything which is probably an hours work before I even get to finding the next thing to do...
I've played through a few times. Before you leave Act I, there is an explicit warning that doing so will close out story-based quests that are incomplete. Having said that, it only closes out the main story quests for the most part; I've gone back to do side quests frequently. Act I doesn't truly lock until you've unlocked the end of Act II.
That seems consistent with actual tabletop D&D; ignoring a time sensitive quest may net negative results.