this post was submitted on 26 Feb 2024
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A static fixed top-down angle is really constricting though and doesn't give the devs much room to play with.
Someone else pointed out Eternal Darkness which had cinematic camera angles and no tank controls and it's considered a classic
Fixed + tank controls is for 2D mech games
I actually conflate static fixed camera angles from games with 2D backgrounds and semi-fixed, cinematic camera angles from fully 3D games. How would you classify the camera in something like Silent Hill 3?
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy: