this post was submitted on 26 Feb 2024
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They're fine in fixed camera angle games when you need forward to be absolute not relative to the position of a camera that changes every scene. Relative controls in a fixed camera angle game like silent hill will have you running in the wrong direction a lot by accident. Those games have a relative control option but I always struggled to not constantly fuck up my movements.
Also tomb raider tank controls and its climbing are just better than modern uncharted climbing mechanics period. One actually requires thought and the other is just a boring spectacle