this post was submitted on 28 Feb 2024
60 points (100.0% liked)
games
20527 readers
128 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
This is pretty good. If you were to add the emulator to steam as a non steam game and then launch the game from steam, you can have a few additional options too.
Like making the unused bumpers (or any unused buttons that might be available on the controller) a modifier key when it's held down which could let you map the other dpad to the same dpad.
Or you could make it so that a double click on the dpad becomes a click for the other dpad.
Also if you use the steam version of retroarch to emulate the game via steam (which is free) then you will find community provided layouts for the N64 controller for pretty much all the modern controllers.
Yup, this is how I use it. Left trigger is Z, Right trigger doesn't exist in N64 so it becomes a context button to turn ABXY into the appropriate C buttons. Right stick is also C for games where the C buttons work like a camera. Using the context button takes a bit of learning, but I like that this approach leaves buttons in roughly the same place (i.e. not mapping any face buttons to shoulders or triggers)