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this post was submitted on 25 Mar 2024
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Of course theyre all linear but to make a world where it feels like you have options or forks in the map, payoffs and other peripheral characters helps give you that sense of scope. Ff13 did none of that. The new blood at SE since ffx do not want to make a traditional jrpg. They've been pushing for an action game from an IP that has RPG elements that people would notice right away when abandoned.