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submitted 4 months ago by moondog@hexbear.net to c/games@hexbear.net

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[-] WELCOMETHRILLHO@hexbear.net 5 points 4 months ago

I keep to the honorable, ancient ways- drafting for $20s

[-] marx_mentat@hexbear.net 3 points 4 months ago* (last edited 4 months ago)

Drafting is fun too. But I'm addicted to commander. I have a crew I play with every week and I sometimes play at my lgs. There's really nothing else like brewing new commander decks and playing with 3 friends. It's like the ultimate board game.

[-] WELCOMETHRILLHO@hexbear.net 1 points 4 months ago

So I definitely agree with MaRo that Magic isn’t one game, but actually several distinct games with shared pieces and rules, because Commander is not for me personally, and I have been playing Magic for most of its existence. I get why people like it, but it doesn’t scratch the same itch as playing in a constructed event for cash. My only real complaint with Commander is that it is a terrible way to on-board new players, and maybe losing with some janky brews at FNM isn’t the atrocity some players have made it out to be.

[-] PoisonIvy@lemmygrad.ml 3 points 4 months ago* (last edited 4 months ago)

With the way power creep tends to go in games like this I think draft is the only truly fair way to play. It flexes every muscle the game has and I love it dearly. I like commander very casually but I agree it is not usually for me. I live in a super competitive area that I don’t have the resources nor desire to keep up with anymore so even constructed formats in-person I find a waste of time often; I keep those to mtgo leagues or arena just because it’s cheaper. I always do limited events if I go to anything physically these days.

[-] WELCOMETHRILLHO@hexbear.net 1 points 4 months ago

I can post the current list on the discord, but I have a custom Jump-Start box that I built that is a LOT of fun to play with. It has pre-sleeved 20 card theme packs (bagged in team bags) and each player picks two at random to shuffle together for an instant deck. The packs are also super fun to design, and I think the sleeves cost more than the cards themselves. Keeps a consistent power level between players and doesn't rely on newer players having to figure out how to draft/build a deck correctly.

[-] marx_mentat@hexbear.net 1 points 4 months ago* (last edited 4 months ago)

Last Friday I won a couple of games at my lgs with a deck I brewed earlier that day. I think how fun commander is really depends on the meta of the group you play with. FWIW I do have more fun playing at my friend's house every Saturday night, but the 4 of us all enjoy playing mid power range decks, 5-7, for the most part anyway. We've been going for over 6 months now and I'm sure eventually an arms race will break out or something but for right now it's good.

Constructed events for cash is definitely on the complete opposite end of the mtg spectrum from commander, probably draft for cash would be the only thing further away from it, so it makes sense that someone into that would feel differently about commander.

I like the chill vibes and playing weird 5-7 range decks (that can also win games, btw, that is an important detail IMO). I'm still playing to win with my decks. We're sort of creating our own distinct meta that is separate from mtg as a whole by playing in our own separate pod and it's honestly fun af. If it somehow ended tomorrow I would immediately start looking for 3 people to start another new weekly commander pod.

this post was submitted on 25 Jun 2024
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