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Why do modern games look so "fuzzy"
(hexbear.net)
submitted
1 month ago* (last edited 1 month ago)
by
doublepepperoni@hexbear.net
to
c/games@hexbear.net
I rarely play anything from the past 5 years but when I do there's a noticeable difference in how the games are rendered compared to up until the early PS4 era. Transparent voluminous materials like hair or foliage have this fuzzy pixelated look to them, and there's a lot of rasterisation that looks like it's being rendered on the Sega Saturn. Then there's tons of odd shimmering going on everywhere, and I'm not sure if it's due to dynamic resolution scaling, ambient occlusion or dynamic reflections
Overall games don't look quite as sharp and defined as older games though they simultaneously have lots more detail. It's weird
How could I forget the key feature of the 2000s? It's almost like I ~~Yellow Filter'd~~ blocked it from my mind!
Bloom
Publishers :mystery-emote: Reviewers
To be fair, that was also my reaction watching Halo 2's opening cutscene in 2004
https://youtu.be/XFKoLeOXEDc?si=BO5rMVPrbfkj3eDS&t=106
So much bloom
yes