this post was submitted on 19 Aug 2024
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[–] Inui@hexbear.net 7 points 10 months ago (1 children)

I'm a big AI hater but there's some pretty old games out there that have never had a translation project started and likely never will. I'd rather have a half-assed machine translation than have to consult a GameFAQs guide to reference what the menus do.

The best solution is of course to pay people properly for localization especially if we're talking about developing a new game though. FFXIV wouldn't be the same without the localization team rewriting quest titles to make amusing references to Euroamerican pop culture. And AI will never have that kind of charm.

[–] UlyssesT@hexbear.net 0 points 10 months ago (1 children)

I'd rather have a half-assed machine translation than have to consult a GameFAQs guide to reference what the menus do.

I'd have to ask how many acres of rainforest will need to burn for each page of that machine translation before I got excited about that. The treat printers are very electricity expensive.

[–] Inui@hexbear.net 5 points 10 months ago (1 children)

That's true, I always forget about that part. You can do the same thing with Google Translate or Deepl or whatever already anyway if you can feed it the text. Which I think is less energy intensive since its not using the crazy AI models to do it?

[–] UlyssesT@hexbear.net 4 points 10 months ago

Yeah. LLMs are a solution that is aggressively making problems with the promise to solve them.