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submitted 2 years ago* (last edited 2 years ago) by UlyssesT@hexbear.net to c/games@hexbear.net

I can think of some obvious examples to start with, but my subtle but insidious nominee is Fable III. Fittingly for a pretentious grifter like Molyneux, the game requires you to raise a specific amount of gold or your kingdom is destroyed and you get a bad ending. The goalposts are moved by the game if you raise money in ways it doesn't approve of, and it is simply impossible to reach the fundraising goal in any way that isn't at least Enlightened Centrist levels of evil, the kind that lanyard-wearing neoliberals giggle about. That's right, you need to be at least this evil or your kingdom is destroyed. So deep and really makes you think about the hard decisions that are made by the ruling class, doesn't it? :zizek:

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[-] Barabas@hexbear.net 1 points 2 years ago

Mass Effect has also always been ridiculously US centric and thus pro US military when it comes to depictions of humanity as a whole. It goes for all races, but if you're a civilian you're usually depicted as either useless or just conniving evil, and we should listen more to the military. Take the council or Udina, they're all just useless pencil pushers who want PROOF that something is happening before they want to act, luckily we have Colin Powell... I mean Admiral Anderson there to back you up.

This isn't even touching the ideological nightmare that is the spectres.

[-] zeal0telite@hexbear.net 1 points 2 years ago

The SpecTRe program is so good for storytelling purposes as it gives you a reason to do whatever you want while also giving you a strict mission guideline to do.

But it's not a great thing to have when you really think about it.

[-] UlyssesT@hexbear.net 1 points 2 years ago

Punching the reporter is framed as cool/justified. Twice.

this post was submitted on 08 Jan 2022
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