this post was submitted on 02 Sep 2024
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I'm definitely no expert but I'm pretty sure a big reason the physics are always so borked is because Chris Roberts insisted (and insists) on it using a weird, heavily modified version of the Crysis engine where everything has to be super tiny which is peak Bazinga brain
You heard correctly. At an engine level, the "star system" in Star Citizen (yeah, still just one, even if 100 were promised) is just a CryEngine island map, like in Crysis, but super stretched and deformed at a physics calculation level and for the most part, underwater to fake spaciness.
That's why just walking suddenly causes physics deaths, clipping, or blowing up the ship.