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submitted 1 week ago by sneak100@hexbear.net to c/games@hexbear.net

Quite a good breakdown by Laura Kate Dale of Nintendo's handling of recent games featuring playable women characters from franchises usually headed up by men i.e. recent Peach game and upcoming Legend of Zelda game featuring the titular Zelda.

Featuring such Aonuma bangers as:

If we have Princess Zelda as the main character who fights, then what is Link going to do?

The triforce is made up of Princess Zelda, Ganon and Link. Princess Zelda is obviously female; if we made Link a female, we thought that would mess with the balance of the triforce - that's why we decided not to do it.

We feel like what takes priority is this idea of gameplay. If it turns out that particular gameplay we're trying to bring to fruition would be best served by having Zelda take that role, then it's possible that that could be a direction we could take.

i.e. Zelda has featured exclusively MANLY gameplay up to this point btw

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[-] Gay_Tomato@hexbear.net 15 points 1 week ago* (last edited 1 week ago)

the main story is made up of you remembering a more interesting story from a different time, in which you are standing around in the background for the most part

Its even more inexcusable in the sequel. Imagine if sonic generations made all of modern sonic's stages cutscenes, then tried to do the above for the second time because "time travel nonsense."

This coupled with the cowards at Nintendo

spoilerconjuring up a new Ganondorf because finally ending this man would make investors sad or something among other things makes TOK feel narratively pointless. It also makes breath of wild feel pointless retroactively (kinda like the new star wars trilogy without director shuffling to even blame for this mess.)

this post was submitted on 06 Sep 2024
67 points (97.2% liked)

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