this post was submitted on 19 Sep 2024
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[–] homicidalrobot@lemm.ee 26 points 1 month ago (32 children)

It's insane to me how often I see takes like this, where it's clear that not only did they not play the game, they didn't even watch a second of gameplay.

If the game didn't HEAVILY penalize you for actually trying to exploit your pals, I'd agree, but mechanically a sweatshop will actually produce nothing at all in a short period of time. Bad working conditions lead to pals stopping work altogether until you let them rest, feed them, etc. to the point it's obvious their marketing and actual game design aren't in lockstep. You're REQUIRED to treat pals well to make substantial progress.

[–] BeamBrain@hexbear.net 27 points 1 month ago (11 children)

If you advertise your game as a slaveowner simulator, people are going to conclude it's a slaveowner simulator. That's how marketing works.

[–] homicidalrobot@lemm.ee 8 points 1 month ago (7 children)

The development team and the marketing team are not the same people. Extremely naïve to come to a complete conclusion with 0 exposure to gameplay. I don't respect the opinion because it isn't informed.

[–] glingorfel@hexbear.net 18 points 1 month ago

why would I play a game that was marketed in a way that makes me not like it at all? I don't need to be "informed" by being exposed to gameplay. it's not naive to reject something based on how it was sold to me lmao. it's not my fault that the marketing people are casting the game in such a bad light

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