this post was submitted on 11 Apr 2025
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[–] prole@lemmy.blahaj.zone 39 points 6 days ago

It's not just one game.

I still do this, and it regularly reaps benefits.

[–] spirinolas@lemmy.world 12 points 6 days ago* (last edited 6 days ago) (1 children)

Sonic 1 for Master System...Bridge Zone, act 3...

[–] myrrh@ttrpg.network 5 points 6 days ago (1 children)

...i've always considered that a game gear title first, even though both formats were released nearly simultaneously...

[–] spirinolas@lemmy.world 4 points 6 days ago (1 children)

I was going to tell you were wrong but decided to make sure before making a fool of myself. It was the right call, eheh.

The game was developed specifically for the Game Gear and that was the first version to be developed though the Master System version was the first to be released.

[–] myrrh@ttrpg.network 1 points 5 days ago (1 children)

...i'm pretty sure the only difference between versions is the physical cartridge format; the software is identical and there are adaptors available for both platforms...

[–] spirinolas@lemmy.world 1 points 5 days ago* (last edited 5 days ago)

The games are mostly similar but there are a few differences.

The Game Gear has a lower resolution so most games had to have slight changes to account for it. There was a MS adapter for the Game Gear but games would look too small since they weren't made for a tiny screen. The other way around was not possible without altering the games themselves because the GG had a different color palette with more colors.

[–] NigelFrobisher@aussie.zone 5 points 6 days ago (1 children)

Jeff Buckley was better tbh

[–] yopyop@feddit.nl 1 points 6 days ago

Tim, his father also made great music. For example https://www.allmusic.com/album/tim-buckley-mw0000611479

[–] Matriks404@lemmy.world 5 points 6 days ago

In one shitty 3D platformer game I just fell through the ground, lol.

[–] Aussiemandeus@aussie.zone 7 points 6 days ago

Donkey Kong on gba

[–] TexasDrunk@lemmy.world 219 points 1 week ago (18 children)
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[–] ilinamorato@lemmy.world 216 points 1 week ago (14 children)

This is the exact same instinct that drives us to run away from the obvious path first. "Clearly that's where the final boss is. Let me just check what's down this way first..."

"...oh no wait, there's a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I'll go back..."

"...hmm, there's another ledge on this side too. Let me just put in a save point and...ok, yeah, this one is the final boss. Let me reload and check the other path..."

"...ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That's frustrating..."

"...THEY BOTH. LED. TO THE SAME. EXACT. PLACE."

[–] prole@lemmy.blahaj.zone 5 points 6 days ago (1 children)

Modern games have gotten super "hand-holdy" to the point where it's fucking annoying... but one QOL improvement that I will take every time is when games prevent you from moving forward in a story because you missed something and moving forward means you'll miss it forever.

I get it, and when I was younger I was all about that shit... But I'm too old for that shit lol

[–] ilinamorato@lemmy.world 3 points 6 days ago

"But what if the developers don't think it's important but I'm going to wish I had it? I'll go ahead and check anyway."

[–] Lumidaub@feddit.org 135 points 1 week ago (9 children)

This is why I have 120 hours in 40 hour games.

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