this post was submitted on 25 May 2024
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games

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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

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Very clever puzzle game. Combines Sokoban-like block pushing with predicate logic. So for example, if you create a rule like "Walls is you", you now control the walls, or you can undo an existing "Walls is stop"-rule and the walls are now non-colliding. The rules themselves are created/destroyed by pushing three blocks together: object IS property.

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[–] flan@hexbear.net 9 points 5 months ago

as you get deeper into the game the puzzles get even more mind bending

[–] NephewAlphaBravo@hexbear.net 8 points 5 months ago

It's an ingenious concept for a game and I need to remember to play it

[–] Tachanka@hexbear.net 7 points 5 months ago

I really enjoyed it even though I was bad at it. I immediately remember thinking that I wish I had a game like that as a kid and I might've understood programming better from a young age.

[–] imogen_underscore@hexbear.net 6 points 5 months ago

made me feel like an idiot, still haven't beaten it although i should because ive heard its super worth completing

[–] WaterBowlSlime@lemmygrad.ml 3 points 5 months ago (1 children)

I'm adamant about never looking up the solutions so I'm still a few levels short of 100%. I've been chipping away at the game for years now

[–] trompete@hexbear.net 2 points 5 months ago (1 children)

Well that's fun/intimidating! I've only seen a fraction but some levels took me half an hour already. I did figure each one out by my own so far though.

[–] WaterBowlSlime@lemmygrad.ml 2 points 5 months ago

Impressive! I remember taking a long time on the beginning levels because the language logic made by brain melty. It still does tbh