Partially. Partially it's the fact that Madrid as a club are hated for being powerful. And vini is the kind of player no defense wants to face. The kind of player who'll humiliate defenders and cause chaos. And once it started and crowds managed to get a reaction out of him, crowds across the country realised they can rile him up now. Also they don't like him for talking against Spain and their clubs and fanbases.

There's quite a few factors at play

Everyone hates vini in Spain, there's always whistles, booing, insults and racist chants. Always.

It'll work out, Madrid have been reliant on left wing overloads for over a decade now. The reason it looks bad is the lack of the quarterback Kroos. The buildup and on the ball system has been ripped to shreds. Hes the biggest loss since Ronaldo and perhaps even more difficult to cover for on the short term.

4 year tenures in the top 10.. Managerial cycles are getting really short now.

But atleast there's a new crop of managers coming through and I suspect we'll have a few long term appointments now.

Kompamy imo (I know this is an unpopular opinion), Arteta, Slot is unlikely simply bc the person that comes in to fill big boots and doesn't live up to their success is a failure no matter if its reasonable or not. A few in Spain look set for the long term.

I'd say Ange but he has outgrown Tottenham. Xabi has similarly outgrown Bayer.

Well I'm Asian so maybe it's a cultural thing. But I'm my parents retirement plan. I'm guessing the same goes for you. Its the same sending money back home for all Asians.

Oh yeah no issue there

I use innertune which uses yt music. Its a lightweight app. Does have its issues but my favourite of the lot

Aliens landed there. Smaller spaceship than i had expected

No, it's been working for me.

Try adding cornflour in your batter

The point regarding seeing the world from anothers view reminds me of 'Story of your life' by Ted Chiang, a brilliant short story that also has a movie based on it (Arrival) which is also my favourite movie despite the, imo, botched ending.

Spoiler alert:

As the lead character learns the aliens language and can now interpret time and generally the world they do, you get to a different kind of consciousness.

As I type this out I relaize its actually kind of off topic after all lol.

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14

The phenomenon of video games being released in an unfinished state and then elying on updates over time is a unique aspect of gaming culture. Something other forms of art and media like film, music, or literature would never really rely upon.

In these more traditional forms, the expectation is that once a work is released, it is a finished product, with little room for major changes post-release. You would never expect a director to release a movie, only to say, "we'll fix the CGI in a few months," or a musician to drop an album with the promise of better mixing later.

1. Interactive Complexity

Video games are inherently interactive, meaning that they have to account for a wide variety of player inputs, actions, and decisions. Unlike movies or albums, which follow a linear path from start to finish, games tend to be designed as complex systems with a multitude of possible outcomes, mechanics, and technical interactions. So finding bugs is a task relayed to the audience instead. Game developers use the player base as a form of mass testing, fixing issues after the game is in the hands of millions. This concept is almost unheard of in other media. Imagine a musician saying, "I'll release my album and let my listeners help me figure out which tracks need reworking." In gaming, however, this kind of iterative process has been normalized

2. Live Service Model

Many modern video games, especially in the AAA space, operate under a live service model, meaning that they are designed to evolve over time with regular updates, new content, and gameplay improvements. This model has fundamentally changed player expectations, as many gamers are accustomed to games receiving long-term support. In contrast, a movie or book is generally regarded as a finished product upon release, with no expectation that it will be materially altered afterward. This is part of being an interactive software I suppose and an option that comes from having a history of

3. Economic and Time Pressures

Game development is a labor-intensive, time-consuming process, often requiring years of work by large teams. Due to intense competition, marketing hype, and financial pressures from investors or publishers, many developers feel compelled to release games before they are fully polished. This is the excuse I hear most often and I have to say .... so are movies.

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SnokenKeekaGuard

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