TheronGuard

joined 2 years ago
[–] TheronGuard@hexbear.net 4 points 2 months ago

I was specifically recommended AntiX on Hexbear after I asked for distributions suitable for ancient hardware

[–] TheronGuard@hexbear.net 3 points 2 months ago

I'm currently in the process of formatting and re-installing AntiX with the Live USB I still had. I guess I should've taken the opportunity to upgrade to AntiX-23 while I was at it, but I can do that later.

Like I said though, the official repos didn't seem to have the most up-to-date versions of the media players I use

[–] TheronGuard@hexbear.net 2 points 2 months ago* (last edited 2 months ago) (2 children)

There's nothing mission critical in there so I'm mostly fine with reinstalling.

I just wanted to update VLC and my other media players so Youtube would work again. The AntiX repos only had outdated versions, which could be due to the fact that AntiX-21 was followed by AntiX-23 last year. Maybe it's no longer kept up to date? I tried grabbing the newest versions direct from their websites/githubs first but it's not as simple as grabbing an .exe and clicking it on Linux so I gave up and just went ham on the repos, assuming they wouldn't let me brick my computer.

Lesson learned, I suppose

22
submitted 2 months ago* (last edited 2 months ago) by TheronGuard@hexbear.net to c/chat@hexbear.net
 

So, a few years back I installed AntiX-21 onto a 20+ year old onto an old WinXP laptop both as a fun project and to get some practice with Linux. It worked fine, and I mostly used the resurrected laptop to watch youtube videos and listen to podcasts, which was just a fun novelty to do on such an outdated machine. Obviously I couldn't do Youtube in a browser, but I could take URLs and watch videos with VLC in 360p.

At one point VLC video playback stopped working entirely and I could only do audio, I assume because of changes to Youtube. I tried using the AntiX Updater, but even after updates playback wasn't working. Looking at the version numbers of the updated versions of SMPlayer, VLC, etc I noticed they were still not the latest versions available.

I went to the repo manager and added a bunch of repos until I saw more up to date versions of VLC and other programs in the package manager, then used AntiX Updater again and said yes to the over 1,200 updates.

Things didn't go smoothly. The updates were constantly interrupted by errors but I kept restarting the update process until I had to log off for the night. When I logged back in the following day, the desktop I had been using was missing and I could no longer connect to the Internet because ConnMan was broken. I managed to connect to my Wifi with CENI and kept trying to get the rest of the updates done. I just couldn't get ConnMan to update no matter what so I rebooted the laptop again. This time the bootup process was filled with error messages and I could no longer log in at all. I'd enter my username and password and it'd just loop back to the login screen.

I'm pretty sure my AntiX install is bricked now. I assume I should try wiping the Linux partition and reinstall?

I just wanted the latest version of VLC cri

[–] TheronGuard@hexbear.net 2 points 4 months ago

I always forget how the Dreamcast shared games with both the PS1 and PS2.

[–] TheronGuard@hexbear.net 3 points 4 months ago (1 children)

I started with the PlayStation so both the SNES and MD are a bit before my time. I have delved into the SNES catalogue since there's lots of well-known and still talked about games and series for an easy jumping-off point. Streets of Rage isn't actually a bad recommendation at all, it'd probably fit my handheld use case very well. Do you have any favored Mega Drive/Genesis emulator on Android? I assume there's a RetroArch core (or three) for that

[–] TheronGuard@hexbear.net 2 points 4 months ago

I have played Vigilante 8: 2nd Offense... but on the PS1. Maybe I should look into PS1 games that I like that got DC ports, though I will say that the Dreamcast having only 2 shoulder buttons is annoying when you're used to a game being able to use more, like with DOA2 where you have two less options for binding button combos ooooooooooooooh

 

I upgraded my handheld emulation setup and can now do up to Dreamcast (N64 and PSP too) on the go but I don't really know what to try out. There are a couple of DC games I've played the PS2 versions of like Resident Evil: Code Veronica and Dead Or Alive 2, which I used to test out how well Redream and Flycast worked but beyond that I'm not sure what to grab thonk

It would be fun to give Saturn emulation a shot as well but I'm not sure if it'll even be playable. From what I've read, in terms of emulation on Android devices, Saturn sits somewhere between the DC/N64/PSP tier and the Gamecube/PS2/3DS tier in hardware requirements. I figured I might as well ask for MD/Genesis recommendations to round out the Sega systems.

 

Pictured: One of Yoko's alternate costumes that I initially took for mao-wave cosplay

A few days back I made a post where I asked if there was interest among Hexbear users to get together to play Resident Evil Outbreak on the Outbreak Resurrection fan server.

Turns out there was interest, probably enough to fill two lobbies, in fact. Now I'm just left wondering what the best way to co-ordinate times with other players would be. I guess Discord is the default these days but I imagine many folks here do not either want to use it in general or just don't want to give their usernames out to randos.

Feel free to make a suggestion

[–] TheronGuard@hexbear.net 2 points 7 months ago* (last edited 7 months ago) (1 children)

Yeah, you can play the game upscaled to any resolution you want and in widescreen, and it looks very nice (apart from the widescreen patch occasionally displaying stuff that was not intended to be seen):

The reason for the fan server only working with the Japanese versions of the games is because the JPN region servers were what the team behind the fan server managed to reverse engineer. The US and European server were killed in 2007 while Capcom kept the Japanese servers going on for 4 more years. There's actually a video about the creation of the fan server on Youtube.

[–] TheronGuard@hexbear.net 4 points 7 months ago

I guess I don't need to sleep if its a weekend sleepless

[–] TheronGuard@hexbear.net 4 points 7 months ago* (last edited 7 months ago) (3 children)

It is, actually. The wiki at obsrv.org has instructions on how to set things up on a real PS2 and in fact recommends it as the most stable option. Not sure if there would be load time shenanigans between a PS2's DVD read speed and emulators running on all sorts of different devices.

http://wiki.obsrv.org/index.php?n=Main.HomePage

It looks like you can also play on a PS3! Neat.

Note that you will need a way to run the patched Japanese isos at the very least, unless you have the original Japanese discs on hand and the region locking isn't an issue.

Remember that you don't need to hard mod your PS2 in this day and age with things like FreeMCBoot.

[–] TheronGuard@hexbear.net 7 points 7 months ago* (last edited 7 months ago)

PCSX2 has a Linux version so you should be good to go. (Steam Deck users can play the games online too, in case any are reading this)

[–] TheronGuard@hexbear.net 5 points 7 months ago* (last edited 7 months ago)

I think I saw someone mention somewhere that the Xbox port of PCSX2 works with online games including the Outbreak fan server, so maybe the Android version does too? 🤔

Edit: Looked into it and netplay was never implemented. It does indeed work on XBSX2 though, according to this post

 

I've been playing Outbreak, the semi-forgotten online PS2 co-op Resident Evil spinoff with friends recently and I've had a great time, but it'd be fun to play the games with others as well, especially now that I have some idea of what I'm supposed to be doing.

They're free, have low requirements (pretty much any semi-decent computer made in the last decade should run PCSX2 just fine) and you won't need to worry about exposing your Steam/Xbox/PSN/Nintendo username as you'd just be using a free Outbreak fan server account + an ingame alias and the game allows you to set up 3 different aliases per account.

There'd be no need for voice chat either if you want to have the classic PS2 Outbreak experience and rely on the ingame ad-lib system

You'd need

  • PCSX2 (Windows, Linux, Mac), XBSX2, (On Xboxes with dev mode unlocked) a PS2 or a fat PS3
  • Patched Japanese roms of Outbreak File 1 and 2 (easy to find)
  • Memory card files with the required online settings files ( also easy to find)
  • An obsrv account

Here is a tutorial video that goes over the setup process (for Windows). The memory cards mentioned above are linked in the description. Instead of patching the Japanese roms into English yourself, you can find them pre-patched on 💿Romance

[–] TheronGuard@hexbear.net 15 points 7 months ago (1 children)

I found a sprouted pepper seed growing out of my sink drain pog-fish

 

Got some friends together to play through both Files and it's been a blast so far. If you like the old Resident Evils but never had a chance to play Outbreak online or if you did play it online and want to play it again I recommend checking out the fan server on a PS2 emulator.

I run out of shotgun ammo at around 0:30. Watch as I spend the next 20 seconds going to get some more but pick up the wrong box of ammo as I fiddle with the inventory chefs-kiss

 

Resident Evil Outbreak File 1 and 2 were the last "classic" style RE games that came out before RE4. They were also multiplayer-focused online co-op games... on the PS2. In 2004. I said "still playable" in the title but honestly, even for people who were RE fans back then, it's probably more like "actually playable for the first time." The fan server is also definitely not some new thing- I think it's been around for like a decade at this point.

If you've ever wondered what it would be like to play an old school survival horror game online with friends, these are the games for you. They're also pretty hard though, even if you're someone who can breeze through every other game in the franchise.

The tutorial I linked goes over through this stuff as well, but you'll need the following to play:

  • An account on the fan server forums (free)
  • ~~Legitimate American and Japanese copies of both games, ripped to a PC so you can run the required patchers to patch the Japanese isos into English~~ lol just kidding, just grab English-patched Japanese isos off the Internet
  • Memory Card files with the required online data on them (linked in video description)
  • PCSX2. As long as your machine can run PCSX2 and has an internet connection, something like a Steam Deck should work fine too (you can also apparently play the game online using an actual PS2)

You'll probably also want to wrangle some friends to play the game with you, which in my experience is the hardest part kitty-cri-texas

 

pronounjak-rage

 

Turns out some tracks in Mario Kart 8 don't play nice with AMD cards.

Another victory for us Radeon owners yes-honey-left

 

monke-beepboop

 

Certain recent events in the emulation space reminded me to emulate some more Switch games, so I got the Crash Team Racing remake since Activision never bothered to bring the game out on PC. Honestly it probably worked out better this way since I could get all the DLC and Season Pass shit unlocked for free shrug-outta-hecks

Me and my friends wanted to play CTR online after we found out both Ryujinx and Yuzu had online multiplayer, but since they work by spoofing the Switch's wireless LAN connectivity and Activision couldn't be bothered to make a LAN mode for CTR:NF, we just downloaded Mario Kart instead.

After playing most of the tracks in single player to get my shader cache built for multiplayer and some test runs online, I have to say I kinda prefer Mario Kart's mechanics over CTR:NF's, and this is coming from someone who grew up playing the original CTR and never had Nintendo consoles.

I always found the timing of CTR's drifting and boost mechanics kind of finicky and annoying but in Mario Kart you literally just hold the drift button down to build boost and it feels really easy but satisfying to pull off. It also feels like the game is gently but firmly guiding you along even when you turn off all of the assistance features and that you'd have to be deliberately trying to get completely left behind. In comparison I find myself awkwardly reversing out of walls and corners in CTR:NF fairly often, usually after fucking up a powerslide boohoo

 

I've had my BSP-D8 (the black controller) for a couple of months now and overall I really like it. In terms of ergonomics and build quality it's a VAST improvement over the D3 (well, mostly) and I would highly recommend one if you're looking for a cheap but decent Bluetooth controller for your phone and can get it for 20-30 dollars or less.

I got my D3 (the red and blue controller on top) back in May last year to play emulators on an old Android phone and while it mostly did the job it was a pretty compromised experience. The sticks and face buttons are tiny, with the latter having sharp edges that combined with the aforementioned microscopic size made it feel like the buttons on a Tamagotchi or a pager or some other tiny gadget. Even worse, to ape the design of a Nintendo Switch, instead of a dpad they just had a second set of these awful buttons, making any kind of dpad-heavy games miserable to play. The shoulder buttons and triggers feel cheap and flimsy (the shoulder buttons especially) with all being incredibly mushy switches, meaning no analog trigger functionality whatsoever.

The company making these is a machine though and by November they had already put out four new controllers building on the original design, the D5, D6, D7 and D8. (No D4 because China). There's already a D9 and I think there's a D10 coming out. These are a bit more expensive though, with the D9 costing about 50 dollars when I checked.

Like I said, the D8 is a huge step up from the D3. This might be mostly because it's pretty much a direct clone of an existing, more expensive name brand phone controller instead of an original design. It feels like an Xbox controller in a telescopic form factor and is really nice to hold in your hands.

The sticks and face buttons are a standard Xbox form factor and feel perfectly fine to use. The back of the box says they're Hall Effect sticks which has apparently something to do with magnets and means they're less prone to develop stick drift. Hall Effect sticks seem to be all the rage now so that's cool I guess.

The triggers are actually analog on the D8 but are shaped more like the DualShock 4's L2 and R2 than Xbox triggers. They're okay and a huge improvement over the D3. The shoulders are the least improved part of the controller, still feeling a bit mushy, but they're still better than the D3.

Most importantly though, the controller has an actual dpad this time around. It's not the greatest dpad ever, with the directions bottoming out and pivoting oddly when fully pressed in but it's certainly enough to make platformers, etc playable and I even managed to play some fighting games with it.

There's a couple of things the D3 has over the D8 though. For starters, the D8's Start and Select placement sucks, with Select being placed above Start below the face buttons, making pressing both at the same time basically impossible. I have no clue why they didn't just copy the placement of the Start, Select and the power/menu buttons from their earlier models. The D8 also lacks the programmable back buttons the D3 has which is a shame.

The D8 does have a rumble feature which the D3 doesn't but it's so comically pathetic I don't think it adds much- not that I have been able to get it to work on in any of my emulators anyway.

As for build quality, the controller feels less cheap overall than the D3, though the print on the face buttons looks very crappy in person. My unit came with one flaw right of out of the box- when you rotate the left stick, it doesn't feel quite smooth with a small bump at about 10 o'clock. It doesn't seem to affect circularity in any gamepad tester I've tried but you can definitely feel it. I'm half tempted to open this thing and see what the stick is catching on but I'm afraid of breaking it.

As for connectivity, the D3 and D8 have several different Bluetooth modes they can boot into with different button combinations, with each one emulating different controllers, including Nintendo Switch and a standard Xinput Xbox controller. You can also plug it in via USB-C to use it wired with a PC or PS3/PS4. Each mode shows up as a separate controller which makes using it on multiple devices convenient.

All in all, as far as cheap Chinese knock-off devices go, the D8 is pretty decent and it feels good enough to use that I've even used it on my PC a couple of times which is something I can't say for the D3. If you are on the lookout for a phone controller for much less than the 60+ bucks the big name ones are going for and can find one for cheap (and are also willing to brave the chances of getting a dud) I highly recommend it.

 

With the whole Yuzu thing going on I decided it'd be a great time to acquire some more Switch games and finally tried the CTR remake after hoping for years a PC port would come out. Thank you Nintendo for allowing my PC dreams to come true owl-wink

I don't know why but they completely fucked up the difficulty. I started playing Classic Adventure mode and spent over an hour trying to beat the second race in the game. I could swear the original wasn't this difficult so I jumped into that really quick and proceeded to beat the first three races in one try. Classic my ass angery

As you can probably guess, the podium girls did not make it into the remake, which I remember hearing caused a lot of pronounjak-rage at the time.

They were instead toned down and turned into unlockable racers. Turns out that they and the VAST majority of the game's other new characters are only available through some bullshit online shop which means they will become unattainable in a year or two. Luckily this was easily fixed with a couple of cheat files.

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