Fond memories of the summer break junior year playing Outbreak with my cousin using our landline phone to communicate. Kind of defeated the purpose of the adlib communication system though. And how cool was that? No voip and no text chat, had to talk to your team via voice blurbs that made your character sound like they were going through it.
games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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3rd International Volunteer Brigade (Hexbear gaming discord)
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Having done a couple of test runs with a few different friends, I can agree that yeah, the adlib system is cool... but I definitely wouldn't want to have to rely on it. If Capcom made a game like this today (which they won't since they seem to prefer failed live services like RE:Verse or that Resistance thing) a proximity chat system like in Lethal Company would probably be a good fit.
Also of note fans brought back Monster Hunter 1,2,3 and Frontier too if you want more Capcom online slop.
i played this in single player so many times and loved it a lot. always wanted to try it multiplayer but i didn't had a good connection or friends to play with. nowadays i have no time but i would love to try it someday. it always amazes me how much the community can achieve when there is dedication even if companies really makes it harder for everyone
I had never really played Outbreak too much back in the day since it just didn't appeal to me as a single player experience even though I loved all the other Resident Evil games. As soon as I heard about the fan server I knew I had to try it out with some friends.
From what I understand the fans reverse-engineered the server by analyzing the packets the PS2 was sending out to the official game servers, not that I really know what that means It was just unbelievably cool to get to experience the PS2 online experience 20 years later and I have nothing but respect for the sorts of people who make things like emulation and fan servers possible