all-knight-party

joined 1 year ago
[–] all-knight-party@kbin.cafe 2 points 1 year ago

Goddamn, yeah. I dont play a lot of competitive multiplayer, but I actually was decent at tribes ascend. I remember in whichever game mode where you have to hold the flag for as long as possible I was pretty decent. I wasn't great at shooting people, but once I got that flag I could skate so fast it was tough for people to catch me.

Simply nothing like it nowadays.

[–] all-knight-party@kbin.cafe 27 points 1 year ago (1 children)

Mentioning smoking breaks is a big part, I think. At a place I used to work if you smoked you basically got free extra breaks to take care of it that other associates did not, and depending how tough your job is it could be an incentive.

[–] all-knight-party@kbin.cafe 5 points 1 year ago

You didn't, I'm just saying that since there are many great switch games that run just fine it's not quite a hard pro and con situation where the switch experience is always so poor that it'd make the Deck a sheer upgrade worth the money.

Just depends on how much you value that performance, I'm able to get used to 30 FPS pretty decently, so the Switch is much better for me at the price point and ease of use, but I know there's definitely a contingent of players who really value performance and your comment comes into play for them.

[–] all-knight-party@kbin.cafe 6 points 1 year ago (2 children)

Not every switch game runs poorly.

[–] all-knight-party@kbin.cafe 7 points 1 year ago (2 children)

I call foul play, there was no "taking on" just "swimming near"

[–] all-knight-party@kbin.cafe 6 points 1 year ago (3 children)

Well, I enjoy them, and enjoyment is the point of me playing this game. If you like things like Minecraft or Terraria/Starbound/the building portions of Valheim, then you can find enjoyment in outpost construction. Otherwise, you might like it as a way to make resources or a way to store things and have a living space without resorting to a ship that you're locked to because any other ship not made to accommodate all of your crap and need for workstations won't do.

The pros are not purely creative, but that is a pro if you're into that. Every game has parts that some people will like and others won't like, just because you think sandbox elements have no point by definition doesn't mean someone like me won't enjoy noodling around in Garry's Mod without any mechanical incentive. Exploring the mechanical space of a game and creating just to create can be fun. Not for everyone, but it can be in its own right.

[–] all-knight-party@kbin.cafe 6 points 1 year ago (12 children)

It's part of how you can gather materials more on demand or long term than hoping you loot some or going and buying them, and it's about being able to make your own space to live in and feel like you made something neat.

I tried to make a ship to live out of with every crafting station and tons of cargo, but the ship just ended up massive and unwieldy to move around in.

I ended up creating a base with lots of organized storage and such so that I can now have whatever size and kind of ship I want, just for funsies, and I can leave all the storage and crafting shit at "home".

I'm glad they let you gain materials and such in different ways, so if I really really wanted to, I could just bust my ass running missions and use my money to buy mats.

[–] all-knight-party@kbin.cafe 1 points 1 year ago

I'd really prefer being able to load into your ship interior during construction and marking ladder or door points that way, but having the ability to do it from the exterior view would be handy too. I'd assume the ability to move facilities within a hab would also be extremely useful so you didn't have to choose between losing a workbench or putting a door where you want it.

It's just difficult to imagine what it's like walking through your ship and just how far it feels to walk certain distances.

[–] all-knight-party@kbin.cafe 4 points 1 year ago

When I start making notepad lists of long term goals or shopping lists and such, usually in open world games with lots of tasks where you'd forget on your own what you might be working toward

[–] all-knight-party@kbin.cafe 1 points 1 year ago (2 children)

I assume whatever wizardry is going on with the auto placement of ladders and doors gets much more complicated if you were allowed to flip them, but I agree, it really sucks being pretty heavily led to make long ass ships because making them wide is not as natural or means using multiple smaller habs instead

[–] all-knight-party@kbin.cafe 6 points 1 year ago

I think when a new post is posted and it hits the front page it bumps all the other posts back by that many, which will make them get bumped from the end of one page into the beginning of the next

[–] all-knight-party@kbin.cafe 10 points 1 year ago (1 children)

I can scroll for hours on all or something, but when it comes to subbed magazines/communities I'm actually interested in, and then content within those I'm truly interested in engaging in, it gets trimmed down significantly

 

For me, I'm really hoping for ocean biomes/planets and large waterfalls and rivers. With the ability to make bases on any planet Id really love maximum biome diversity so I can fly around and pick a best vacation home, but so far the generation of the planets looks to not have too much verticality and I haven't seen more water than a small lake.

I'd also hope for some small form of terrain manipulation so that you can build cave homes and such, but this is all probably a stretch if they haven't shown any of it yet, but that's the point of this post.

What about you guys, what would you love to see in the game that they haven't shown yet, even if it's a pipe dream?

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