this post was submitted on 14 Apr 2025
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Marathon will inevitably attract a lot of legitimate criticism, possibly fail outright, and you will have another situation were discussions will be polluted by people blaming all game's wrongs on WOKE.

especially since the bigots decided to hate on it for having "unattractive female characters" even though they literally JUST COMPLAINED about how Emma Frost in Marvel Rivals looks like a "200lb man post surgery in drag" even though she has Jiggle physics and a skin that 's about as revealing as one can get without upping the game's age rating (AKA literally EVERYTHING they want)

do they think that we have the memory of a goldfish or something?

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[–] MolotovHalfEmpty@hexbear.net 15 points 1 week ago* (last edited 1 week ago) (1 children)

Maybe I'm just old and busy but I simply cannot imagine what the appeal of this kind of game model is.

Pay to get in the door. Game is incredibly sparse at first, maybe more content happens later, probably for more money. Have to have two other people do it too. Need to all be reliably free to play at the same time. But also that can't be when it suits the three of you because everything is season based, with a gameplay design based on snowballing loot / abilities that makes it more difficult for anyone but the hardcore to get into it or succeed as the season goes on, in a genre that's already incredibly hostile to anyone by hardcore players who put in hundreds of hours or stream for a living, chock full of timed battlepasses to further compound the issue, that stops the snowball from getting so bad that the game would loose all its players by just basically resetting everything at the end of the season and wiping what little you have managed to unlock, meaning you have to start the cycle all over again at the start of the next season to stand a chance.

The amount of money, time, effort, and working around their schedule you're being asked to do for a game like this is worse than joining an MLM scheme.

[–] TerminalEncounter@hexbear.net 8 points 1 week ago

But have you considered how many macrotransactions they can fit in it. Escape from Tarkov was selling some crap for $250 a pop and it didnt even have everything.

Youre thinking "how can this game be fun" which is not the consideration of the people in charge of coordinating a project like this. They're thinking "how much money can we get for as little creative work as possible"