Maybe I'm just old and busy but I simply cannot imagine what the appeal of this kind of game model is.
Pay to get in the door. Game is incredibly sparse at first, maybe more content happens later, probably for more money. Have to have two other people do it too. Need to all be reliably free to play at the same time. But also that can't be when it suits the three of you because everything is season based, with a gameplay design based on snowballing loot / abilities that makes it more difficult for anyone but the hardcore to get into it or succeed as the season goes on, in a genre that's already incredibly hostile to anyone by hardcore players who put in hundreds of hours or stream for a living, chock full of timed battlepasses to further compound the issue, that stops the snowball from getting so bad that the game would loose all its players by just basically resetting everything at the end of the season and wiping what little you have managed to unlock, meaning you have to start the cycle all over again at the start of the next season to stand a chance.
The amount of money, time, effort, and working around their schedule you're being asked to do for a game like this is worse than joining an MLM scheme.