this post was submitted on 08 May 2025
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that's fucking wild. it's literally just a stylized map
i guess it's all the backend tracking of nation stats and pops, not the map graphics, but still
Paradox games are all single-core cause the devs (read: execs) keep reusing engines from the stone age, so it doesn't matter how beefy the computer is. It's all being run one instruction at a time, every tick for each nation. Performance just keeps dipping each game as complexity grows.
sounds like rimworld
Pretty much, but it's even worse. Pdx games have a modal speed system, with the first 4 speeds being set instructions limits, but the 5th max speed is literally just the hardware limit, and even then it leads to issues in multiplayer where 5 speed causes desyncs since players with faster / slower computers are out of line with the host. It's just a poor system.
i saw someone say it's a new engine but idk if it's actually true
It's a newish engine, I think it's the Vicky 3 one, but it still has core limits, I think it just now supports multi threading. So instead of 1 instruction at a time you get 2!!!! Wow!!!!!! Great improvement guys!!