this post was submitted on 20 Jun 2025
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[–] Chronographs@lemmy.zip 14 points 19 hours ago (1 children)

I mean it’s more that every monster hunter has been releasing with less and less monsters to fight and areas to explore, likely because higher graphics fidelity. It’s not skewed expectations from live service mindset or whatever it’s the expectations from playing previous monster hunters.

[–] barrbaric@hexbear.net 8 points 17 hours ago (1 children)

Yeah, a reddit post says Wilds has 29 monsters (2 of which are unrepeatable so more like 27), 15 of which are new, and 0 elder dragons (the hardest, most interesting fights in the game). World had 30 monsters, 18 of which were new, and 5 elder dragons. It's just less content.

Frankly I'm disappointed they didn't just make World 2, its graphics were completely fine and more importantly it ran at a smooth 60 (outside of Teostra/Lunastra which needed a mod). Wilds doesn't even run on my PC.

[–] Chronographs@lemmy.zip 4 points 14 hours ago

World performance was ass when it was new on contemporary hardware, I hope they’re able to do some major optimization work on wilds too but I wouldn’t hold my breath.

Zoh shia was already added in a repeatable fight so it’s just guardian arkveld now which you only fight once. The Apex Predator or whatever they’re calling them seem to be the replacement for the elder dragons, at least for now as they’re the ones getting arch-tempered fights, they’re just capturable unlike elder dragons.