Performance issues I understand, but wah wah I spent 100 hours and now I'm bored is kinda absurd to complain about.
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this seems to be a thing gamers complain about more and more with these games that aren't live service games but receive updates for a year or whatever. i saw it happen a lot with animal crossing new horizons, or it still happens that people are mad it doesn't get updated 5 years after its release.
a consequence of the live service game model I guess
I mean it’s more that every monster hunter has been releasing with less and less monsters to fight and areas to explore, likely because higher graphics fidelity. It’s not skewed expectations from live service mindset or whatever it’s the expectations from playing previous monster hunters.
Yeah, a reddit post says Wilds has 29 monsters (2 of which are unrepeatable so more like 27), 15 of which are new, and 0 elder dragons (the hardest, most interesting fights in the game). World had 30 monsters, 18 of which were new, and 5 elder dragons. It's just less content.
Frankly I'm disappointed they didn't just make World 2, its graphics were completely fine and more importantly it ran at a smooth 60 (outside of Teostra/Lunastra which needed a mod). Wilds doesn't even run on my PC.
World performance was ass when it was new on contemporary hardware, I hope they’re able to do some major optimization work on wilds too but I wouldn’t hold my breath.
Zoh shia was already added in a repeatable fight so it’s just guardian arkveld now which you only fight once. The Apex Predator or whatever they’re calling them seem to be the replacement for the elder dragons, at least for now as they’re the ones getting arch-tempered fights, they’re just capturable unlike elder dragons.
My friend is like this. It's like, they want everything to be a never-ending MMO. There's a whole online culture of patchnote influencers for games like this. For fighting games I could get it, but for something that's like singleplayer/online co-op like Monster Hunter is so fucking bizarre. Like an alien reading music lyrics as non-fiction writing or something.
Edit: oh, TheSpectreOfGay already said this.
The MMO open world loot box 4k hyperrealistic graphics AAA+ games are truly the bane of existence. I play a lot of older rpgs and 60-70 hours of gameplay is like the perfect amount. I lose actual interest if it goes for too long.
With around 130h DAO ultimate was actually the longest linear game I have played and even then I was kinda glad it was over by the end.
The MMO open world loot box 4k hyperrealistic graphics AAA+ games are truly the bane of existence.
Im confused on what games you are referencing here. Like...destiny? Lol
Yeah when I think AAA I think Ubisoft games like Assassins Creed, Far Cry or Sony 3rd Person games like God of War or Last of US. Most of which aren´t MMOs or really lootbox games.
(Not saying there arent popular games with problematic gameplay systems one just needs to look at gacha games and many mobile games)
The increased price of games is probably going to bring back people wanting padded-to-fuck games again like Donkey Kong 64.
“This ain’t my monster Hunter” - I say as I go back to claw gripping my PSP
I feel like every new monhun has two phases. Phase 1 is release where it's good but the previous entry with all the dlc and content looks better. Then around expansion time it becomes "good" again.
Happened with rise, happening with wilds
Someone was saying this about mario kart world. You can either pay $500 to play the new version that’s not got as much content, or keep playing the game that’s been having dlc and updates for 10 years on the previous two Nintendo platforms lol.
Yeah like, I got wilds at release because I trust Capcom to keep releasing content and I'll eventually go back to it.
I think Mario kart is a similar proposition. Would it be better if all the dlc were out at once? Sure. But it also serves to keep the player pool rejuvenated when done right. Capcom may be fumbling this aspect but we'll see
the game doesn't even look like particularly good. i'll take the visuals of that switch monster hunter over terrible performance any day.
graphics peaked in 2000-2010. I especially miss the more artistic/stylized approach to design. Everything needs to be "clean" and "real" these days.
Like take Mass Effect 1 for example, in the remake they got rid of the filters - like completely erasing parts of the visual storytelling in the process.
I tend to agree but the endless grey/brown sludge graphics were getting pretty relentless by the end of the decade there
Gotta be at least a few chuds out there deriding this as “woke lighting”
Bisexual lighting
Some of the locales are nice but the ice cliffs area is soooo fucking ugly and boring compared to the one from Iceborne six years ago and while the oil basin area has a fun conceit it is way too ugly for how badly it runs
I do agree. Monster Hunter World was a neat novelty exploring what a realistic monster Hunter could look like, but please give me the bright colors and low poly cartoon monsters back.
I think people would have complained about the graphics had it been Switch-esq. Although I too like them more too.
I just want some fucking color and the ability to run the game at 60fps without a supercomputer.
Oh I get that. I haven't done AAA gaming in a hundred years, but I think perhaps if everything is drab it might be to counter the hyper-saturation that has taken over gaming for quite some time. I am not sure though. I know that one of the Monster Hunters was created with the intention of appealing to a Western audience. Making things look rather "grown" and I think that this game for the tiny bit I saw is a further extension of this. I can't say a thing about gameplay, but I think perhaps things are so disjointed because of this. Ultimately though, I am not an "active" gamer or in the community. I often wonder "what do people want nowadays!?" if everything is getting review bombed out the gate. I mean clearly people are mad, but I am not sure what could counter that.