this post was submitted on 29 Aug 2023
27 points (100.0% liked)

games

20525 readers
475 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS
 

the d i a l e c t i c will s p r e a d

you are viewing a single comment's thread
view the rest of the comments
[–] DroneRights@hexbear.net 3 points 1 year ago (2 children)

What's the point of having robots compared to genetic engineering? I always prefer to create flesh machines and treat them with equality from the start

The only playthrough I enjoyed with robots was as rogue servitors

[–] BeamBrain@hexbear.net 2 points 1 year ago

Synth ascension synergizes better with my materialist/mechanist bonuses

Also I just really like robots

[–] CarmineCatboy@hexbear.net 1 points 1 year ago

On the surface, robots come with the trading algorithms trait. So if you're using a trade value build, cybernetics is where it's at.

That said, sometimes it's just easier to transition towards a full robot building economy than a cloning economy. Time is your currency in these games, and depending on wether you're a Void Dweller or not, and where you have planets, you might find it easier to just make cyberpeople than clone gene modded people.