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this post was submitted on 02 Sep 2023
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Bethesda is never ditching gamebryo
It's provably the oldest engine still in triple A use, unless you count the Quake 1 code still around in bits of HL:Alyx
I think the WWE 2k Yuke's engine is older and was around for longer. It was around from 1999 to 2019, but I don't think it's in use anymore? I think NaughtyDog still uses some kind of scripting language that's been around since the first Jak and Daxter.
There's also Telltale who've used the same engine since I think 2005? And also there's the Build Engine from 1995 that occasionally gets new games, like Ion Fury.
Isn't call of duty using code based of the quake 3 engine? Or some kinda idtech engine
Based on idtech 3, so Q3
At least rebuild it with performance in mind and modern seamless world design. There's so much that could be improved that are straight up just engine problems. They could rebuild with exactly the same capabilities but with an understanding of what mistakes were made with it.
And on top of that they can improve the mod scene by designing the new engine around the limitations that this engine creates. In particular the incredibly bad script-lag it has.