this post was submitted on 21 Nov 2023
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He's the protagonist and the prime mover of the story. You can credibly describe him as an anti-hero. But when you set him up as the avatar of the player, you're inviting sympathy. That's before you get to the point where his primary motivators are grief and love.
There's a (heavily doomer-slanted) view that everyone in The Last Of Us gets what they deserve. But this comes from the portrayal of the various characters as desperate, short-sighted, and inherently flawed beings. That ads a great deal of artistry to the setting. The fungus-zombies become more of an environmental hazard than antagonists, while the humans continue to plot their own futures in increasingly dire circumstances.
LoU1 ends with a certain sense of hopefulness. Survival in the face of tragedy and desperation.
I think LoU2 might have been a better game if it changed genres. Move away from the 3rd person survival-puzzle-horror and into civilization building, where you collect survivors and build up your neighborhood in the style of a Co-op Fortnite or Arma game. Maybe even flirt with a 4X style, where you get a certain number of days between major events that you can use to explore, hunt/gather, tech up/diplomacize, and finally try to wipe out the zombie menace with your coalition of family, friends, and allies.
Instead, it feels like the game fell into the Walking Dead trap, where they just kinda repeated the same themes and tropes from the original with a different suite of secondary characters.
eye-roll
Its a video game. They're all power fantasies.
I don't think so. I think something like doom is a power fantasy, the last of us is something different.
Last of Us definitely has better graphics, more cinematics, and a higher caliber of voice acting.
That is a beautifully myopic statement.
Hopefulness? At the end of last of us 1? Last Of Us 1 has maybe the most artfully executed heartbreaking ending on earth, like the direction of that final scene makes me tear up every time. Where is the hope?
Absolutely you're meant to be sympathetic to joel or at least feel pity for him which is why the ending works, if anything he's not anti-hero, he's a failed hero. His inability to treat Ellie as an actual person with agency leads him to tragedy, that's what the last scene is cementing. That one conversation destroys the relationship they've built over the entire story. His willingness to double down on a lie they both know isn't true.
LOU2 has it's problems sure but fuck that's an awful pitch. Fine for another ip or a totally out of left field spin off or something but talk about surgically extracting all of the shit that makes the first game good.
Joel's decision not to sacrifice his surrogate daughter to a room full of hack surgeons signals a desire to protect the young at the expense of the old. It is the personification of the Old World Dying and the New World Struggling To Be Born.
I think you can see it as Joel stripping Elle of her agency. But I can also see it as Joel liberating Elle from a duty foisted on her by her elders. She's raised to believe that she is supposed to sacrifice herself for the greater good and Joel is tasked with leading her to the slaughter house.
LOU1 can get away with being a tragedy that subverts the narrative of traditional survival horror games. But LOU2 just repeating "humans are fallible" line never gets us to a story about how societies form or these strong social ties build thriving communities. At some point, you need to get to the other side of tragedy or its just Shepard Tone: The Video Game.