this post was submitted on 24 Jan 2024
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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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It had magic item modifiers (damage, hit rating, stat boosts), actual tile based graphics instead of letters like Rogue, and a little bit of a storyline. Still turn-based, random dungeons, classic roguelike features but with a save feature and safe towns with merchants it was more forgiving.