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submitted 6 months ago by dannoffs@hexbear.net to c/games@hexbear.net

For me, if I ever hear "card-based" or "soulslike" I have absolutely no desire to play a game, no matter how many people reccomend it.

I'm also not a huge fan of modern "roguelikes" but I've sunk days into nethack and games like that.

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[-] charly4994@hexbear.net 22 points 6 months ago

I think Subnautica really did that loop really well. Starting out you needed to grab fish to stay alive, a bit of an investment but not super tedious, exploring gave you some farming options, more exploration let you recharge batteries, and you kinda kept going and going. It's the game that made me enjoy the genre under very specific circumstances. It gave you the feeling of needing to survive while also not tugging at your coat asking you to eat another dozen potatoes or something.

[-] buckykat@hexbear.net 15 points 6 months ago

Subnautica's standout feature compared to most survival crafting is that its world is actually designed rather than randomly generated.

this post was submitted on 06 May 2024
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