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submitted 2 months ago* (last edited 2 months ago) by 666@lemmygrad.ml to c/games@hexbear.net

In the third year so far of my fortress with 115 population...with only 48 losses so far!

So, when starting the game I had a mayor who was an immediate suspicion, being 270 years old and having grey hair and pale skin. Soon enough, dwarves started being found drained of blood. This dwarf was a legendary weaponsmith, armorer and blacksmith. So, I let him feast a bit while farming him for masterpiece gear. In the end, after equipping my milita with full steel gear, I locked him away and convicted him with 4 murders, 5 witnesses testifying and another 14 unconfirmed murders alone. A small price to pay. However...

After locking him away (the mayor, electable official), I've bricked him in a small 1x1 dark square while in a cage completely isolated from the entire world.

I'm having a bit of a problem now where they keep electing this guy, despite being eternally sealed from society under 5 feet thick brick slate walls and not even talking to anyone or doing interviews. Normally, this wouldn't be a problem, but liasons and other alliances keep wanting to talk to him. How do I get my dwarves to stop electing the ghoul?

Anyways, here's a tour.

The Eternal Mayor:

Entrance:

1st Level:

2nd Level 1/2:

2nd Level 2/2:

3rd Level [under construction]:

The Boneyard:

Would destroying the wall immediately let the elected ghoul out of the cage? Not sure if anyone knows.

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[-] 666@lemmygrad.ml 4 points 2 months ago

What I'm afraid of is that if I do release him into the caverns; somehow the citizens will elect him still despite never even seeing him or talking to him.

Truly the drawbacks of grand master conversationalist and grand master comedian.

this post was submitted on 01 Sep 2024
18 points (100.0% liked)

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