In the third year so far of my fortress with 115 population...with only 48 losses so far!
So, when starting the game I had a mayor who was an immediate suspicion, being 270 years old and having grey hair and pale skin. Soon enough, dwarves started being found drained of blood. This dwarf was a legendary weaponsmith, armorer and blacksmith. So, I let him feast a bit while farming him for masterpiece gear. In the end, after equipping my milita with full steel gear, I locked him away and convicted him with 4 murders, 5 witnesses testifying and another 14 unconfirmed murders alone. A small price to pay. However...
After locking him away (the mayor, electable official), I've bricked him in a small 1x1 dark square while in a cage completely isolated from the entire world.
I'm having a bit of a problem now where they keep electing this guy, despite being eternally sealed from society under 5 feet thick brick slate walls and not even talking to anyone or doing interviews. Normally, this wouldn't be a problem, but liasons and other alliances keep wanting to talk to him. How do I get my dwarves to stop electing the ghoul?
Anyways, here's a tour.
The Eternal Mayor:
![](https://lemmygrad.ml/pictrs/image/dd966c91-3bd9-40bd-be98-d71269a5795e.png)
Entrance:
![](https://lemmygrad.ml/pictrs/image/bd03b9dd-7a69-449c-acd1-d8e324566125.png)
1st Level:
![](https://lemmygrad.ml/pictrs/image/b631bb55-18a9-4fff-9095-01fae37cfda4.png)
2nd Level 1/2:
![](https://lemmygrad.ml/pictrs/image/107ddb83-ded0-413f-8ff0-7863b4a160a0.png)
2nd Level 2/2:
![](https://lemmygrad.ml/pictrs/image/1a860664-9965-462c-8c54-8223ae22ecf5.png)
3rd Level [under construction]:
![](https://lemmygrad.ml/pictrs/image/2d2a25a9-756a-4d66-91c8-42296b910266.png)
The Boneyard:
![](https://lemmygrad.ml/pictrs/image/0343d5cd-6287-4f59-89ec-1b4d776a9971.png)
Would destroying the wall immediately let the elected ghoul out of the cage? Not sure if anyone knows.
Y'all use Xmage?