[-] AernaLingus@hexbear.net 16 points 1 day ago* (last edited 1 day ago)

The /r/soccer thread on this is pretty good, even has some upvoted comments with people talking about how the DPRK is a staunch supporter of Palestine

[-] AernaLingus@hexbear.net 7 points 1 day ago

one guy I genuinely kinda like on a personality level is literally married to a Council on Foreign Relations ghoul.

Damn, TIL about Deviant Ollam's wife...

[-] AernaLingus@hexbear.net 24 points 2 days ago

Can we bring back the lil counter at the bottom of the page while we're at it

[-] AernaLingus@hexbear.net 1 points 2 days ago

A poster's vacation is good for the soul, I hear ya! And no problem--files should be back up now!

[-] AernaLingus@hexbear.net 15 points 2 days ago

Brief interview with the author (which includes her yuri light novel recs)

[-] AernaLingus@hexbear.net 8 points 2 days ago

Yup, looks like the manga wrapped up in July. Since the most recent chapters all say "No Volume," it might not have an end tag because they're missing some extras from the final volume (the last scanlation was published July 15 but the tankōbon wasn't released until August 8).

On the light novel side, there are official English translations of both of the original volumes.

[-] AernaLingus@hexbear.net 7 points 2 days ago

In the early days it was actually pretty normal to buy premium games (most pre-smartphone games were paid and I remember buying multiple games when I had an iPhone 3G), but as soon as people realized you could continuously milk people for subscriptions and microtransactions on a device they carry with them everywhere, it was all over. I'm sure there are still passionate devs making good mobile games, but that's not where the money's at.

Separately, premium apps are a lot more common on iOS to this day. I don't know if there's anything about the App Store that encourages this or it's just a quirk of history, but I figured it was worth noting.

[-] AernaLingus@hexbear.net 24 points 2 days ago

I know that a lot of the combat in gacha games has an auto-battle mode because realistically people don't care much about the gameplay and are just farming 7 different in-game currencies so they can roll more gacha.

[-] AernaLingus@hexbear.net 3 points 3 days ago

(CW: homophobic slur) Full video

I always end up bingeing them and they rarely disappoint

[-] AernaLingus@hexbear.net 11 points 4 days ago

Is this good ol' floating point error? I don't know much about game development, but I remember hearing that in Outer Wilds they keep the origin at the player's location to prevent a situation where floating point error gets progressively worse as you move further away from some fixed origin.

Found the video! If you haven't played Outer Wilds this one minute segment is spoiler-free (which is crticial for full enjoyment of the game), but make sure to stop watching once the screen goes black. And then go play Outer Wilds, it's great!

https://www.youtube.com/watch?v=LbY0mBXKKT0&t=1912s

26
submitted 1 month ago* (last edited 1 month ago) by AernaLingus@hexbear.net to c/anime@hexbear.net

There were a few posts showing interest already

https://hexbear.net/post/2909543
https://hexbear.net/post/2955745

so I figured I'd let people know! Idk if there are any scanlations in the works (let alone an official English localization), but if you're decent at Japanese I'd say the first chapter is pretty accessible. My kanji knowledge is pretty terrible but I was able to muscle through with only looking up a few key words and just relying on context for the rest. This is just a setup chapter, so there's not much to go on:

brief summaryIt introduces you to the setting and the main character, teaches you a bit about how ordinary Russians benefitted from communism, tells you about the MCs hopes and dreams, and then has everything come crashing down after Nazis roll into the village accusing them of harboring partisans and start summarily executing people.

 

The art is great, IMO--to be expected of the mangaka of Our Dreams at Dusk (highly recommended if you haven't read it already, and a short read at only four volumes!). Also there was a neat touch which I haven't personally seen before: when German is being spoken, it's still written in Japanese but typeset in the typical Western horizontal style which makes it clearly stand out without requiring any annotations. Look forward to seeing where it goes, and I hope it'll get an official localization to maximize its exposure to Western audiences! Also from a raw reading perspective, it's nice to get in on the ground floor since it can feel really daunting to have 100 chapters ahead of you when reading is somewhat slow and effortful.

1
submitted 2 months ago by AernaLingus@hexbear.net to c/covid@hexbear.net
15
submitted 2 months ago* (last edited 2 months ago) by AernaLingus@hexbear.net to c/chapotraphouse@hexbear.net

Love how the rhythmic hitch caused by the "missing beat" makes the bass groove so hard

Oh yeah, post your favorite 7/4 tunes! I went for the low-hanging fruit, but I'd love to hear some others, especially ones with different beat groupings (e.g. 2 + 3 + 2 instead of the 2 + 2 + 3 used in "Money")

7
submitted 5 months ago by AernaLingus@hexbear.net to c/anime@hexbear.net

This song is somehow simultaneously paint-by-numbers generic anisong #136 and a total banger. Been jamming to it ever since the anime started airing and the full versions just dropped today to coincide with the final episode of the anime!

Honestly, paint-by-numbers is a little harsh; I think it sounds like that at first blush since it doesn't do anything particularly innovative—Cry Baby, it's not (there are English subs!)—but it's well-written and blends a lot of typical J-pop tropes in just the right way such that the whole is greater than the sum of its parts. I love that they did a bunch of different versions--the piano one really allows you to appreciate the voice leading, while the acoustic guitar one emphasizes the rhythmic elements. Maybe it's just because it executes something really well that I'm a sucker for: taking the same melody and recontextualizing it by changing the underlying harmony (the first melodic motif in the chorus is repeated three times, and each time it gets different chord changes!). And the hook is such an earworm:

♫ MAGICAL LOVE, BE WITH YOU! ♪

12
submitted 5 months ago* (last edited 5 months ago) by AernaLingus@hexbear.net to c/games@hexbear.net

Ever since I got introduced to the joys of Minesweeper by Girl_DM_ I've been having a lot of fun playing it as a little timewaster. I'm specifically playing the version from Simon Tatham's lovely Portable Puzzle Collection (more specifically the Android port via F-Droid) which unlike the original Minesweeper does NOT require guessing. Most of the time, I'm well-versed enough in patterns and testing candidate solutions that I'm able to clear a 16x16 board with 99 mines in about 3-5 minutes. But on a fairly regular basis I'll run into situations where I get stuck and it seems like I'd either have to calculate an inordinate amount of possible solutions or just make a random guess, neither of which are appealing. Here's one such example:

with annotations

without annotations

There's probably some cool Minesweeper shorthand I could use to describe the constraints, but what I tried to show with my annotations is how I understand that, for each of the annotated squares, there is a mutually-exclusive binary choice (or in the case of the 3, two choices) for where a mine could be located. Unfortunately, as far as I can tell, while the choices are internally mutually exclusive, it doesn't seem like there's any permutation of those choices that is invalid so I can't eliminate any possibilities. My usual strategy is to fix one choice and see if it results in a contradiction. For instance, if the other mine for the 2 is the upper choice, we can clear the lower square. That means the lower square for the 1 must be a mine, and this still leaves either of the two bottom choices as valid for the 3 (so this is a possible configuration based on these constraints).

The only remaining sections have a lot of freedom which makes them daunting to analyze. Of the remaining unanalyzed squares, from top to bottom they have 2, 2, and 3 mines remaining, respectively, which is quite a lot of options to fully check, and I can only eliminate a few heuristically (e.g. the top 3 must have at least one mine in either the east or southeast space, since otherwise the 4 to the south can't be fulfilled; the 4 must not have the remaining mines all in the east column because otherwise the 2 and 1 can't be fulfilled). I'm sure if I went through them methodically I would eventually arrive at an answer, but that's pretty tedious, so I usually just give up and generate a new board in this kind of situation.

TL;DR: am I missing some neat heuristic(s) that will allow me to either slash the possible solutions to a more manageable number or eliminate individual solutions very quickly, or is this kind of difficult spot just an inevitable outcome for some boards?

6
submitted 6 months ago by AernaLingus@hexbear.net to c/videos@hexbear.net

I like all of Scootertrix's videos, but I found this one to be particularly delightful

22

Uhhh let me play Nier

16
submitted 9 months ago by AernaLingus@hexbear.net to c/games@hexbear.net

It's always a good day when a new Dolphin progress report drops!

view more: next ›

AernaLingus

joined 2 years ago