Keep it on your instance (that the rest can easily block or defederate from) and it's all good.
Kaldo
It's an UI issue, not a gameplay one. If it's really that important to have separate inventory while exploring, fine - but then make it a shared, easy to manage, infinite stash once you're back at your base or at some other meaningful checkpoint.
Im just tired of pointless inventory management. I just want to play the game.
Maybe its too soon to celebrate since the update isn't out yet but they seem to plan and follow the release schedule really well nowadays! It's nice to have a more steady stream of updates, war within and duviri must have been very messy.
I dont understand how is this still such a big issue in 2023. Years ago even Pathfinder Kingmaker figured out a better way of doing it (shared party inventory and combined total weight with gradual penalties), why is nobody just copying or improving on that? Or just remove the limitation whatsoever if the game is not about it, like would the CRPG experience really be diminished if we didn't have to worry about constant looting and inventory management?
Even the RL DMs know better than to pester their players about it, just keep it within some reasonable common sense limits.
That's a bit harsh, there could be dozens of other reasons besides the writer why that ending happened. It could have been out of their hands and just a budget issue, for instance. They did a good job with everything before that after all.
Might be a controversial opinion but modders rarely "fix" the core game, but sometimes they add enough crap to make it less painful.
Skyrim has been out for more than a decade now but no matter how many mods you install, it's still the good old janky, clunky, stiff skyrim with a different coat of paint. Same goes for fallout 4 and it will go double for starfield I feel.
Is it equal to a regular android? Will the usual banking apps work on it, for example?
I'm tempted to agree but on the other hand, I'd rather see the budget go towards a better game than designing for coop. The first one wouldn't be atmospheric at all if you had a laggy friend floating around you all the time.
Plenty of other survival games that have coop and are better suited for it.
Someone else is imprinting their definition
I mean yeah, that's how words work? AA has the meaning because a bunch of people imprinted their meaning on it.
Open source has a meaning because a bunch of people imprinted their meaning on it too, it has no relevance to actual words "open" or "source". The issue is that other people are now imprinting their own meaning on it and muddling it instead of following the existing meaning or coming up with their own terminology.
I think the only thing we're missing is the official OSI definition for open-source-for-reading-but-not-modifying so we don't use the same name as for the open-source-for-reading-and-modifying code? The issue seems that we don't have OSI-defined names for both, just for one, so people started misusing it unknowingly while the businesses misused it maliciously.
Am I understanding correctly and this is truly FOSS and fully offline, there's no remote server or model we have to connect to? What was the model trained on? I'm really curious but I also don't want to support proprietary unethical data sourcing.
These bridges are usually self-hosted so I'm assuming this is not due to infrastructure costs but rather the bridge code maintenance issues? Do they require so much work to stay functional, are other bridges at risk of abandonment too?