this post was submitted on 23 Apr 2025
75 points (97.5% liked)

games

20851 readers
543 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS
 

Bethesda didn't want to make a proper CRPG with actual dialogue trees and speech checks so this is what they came up with instead

Even making random townspeople like you by impressing them with massive farts in Fable makes more sense

you are viewing a single comment's thread
view the rest of the comments
[–] peppersky@hexbear.net 16 points 1 day ago (2 children)

The Starfield persuasion minigame is like almost just as bad. The way that one works is that you have multiple dialogue options that each have a percentage of success attached to them, with the more likelier ones giving you less "persuasion points" and you need a certain amount of those points to win a persuasion check. So it's just a roulette wheel of saying dumb inconsequential stuff and once you said enough dumb inconsequential stuff you succeed.

They didn't even write any good or actual arguments, there's literally a quest in the game that consists entirely out of you trying to convince two people to invest in Company A instead of Company B. And instead of you as the player actually making any arguments, your character just says "Company A makes better and cheaper products than Company B".

Bethesda is so fucking baffling. Like do the people working there actually know how a conversation work? Watching that Oblivion announcement almost made me worry for them, with them talking about how much love and care they put into Oblivion. Like is this really what love is means for them? Should I call somebody? What is going on here?

[–] doublepepperoni@hexbear.net 15 points 1 day ago (3 children)

I just don't think Bethesda values writing or roleplaying that much. They just want you to kill stuff and get loot

yeah, their philosophy is to make the player feel important and cool, rather than making them ever question their decisions or morality or really anything about the game world. other than cartoonish instances like megaton.

[–] ElChapoDeChapo@hexbear.net 7 points 1 day ago

Yeah but they clearly don't value gameplay or combat either because combat in Bethesda games always sucks and only even improves between games in a weird 1 step forward 3 steps back sort of way

[–] peppersky@hexbear.net 7 points 1 day ago

The starfield mission I mentioned literally consists only of walking into a room, picking up a single item and then doing the persuasion minigame on two NPCs. There's no loot or killing stuff involved whatsoever. If these people aren't even trying to make an RPG then why is this shit in there?

[–] barrbaric@hexbear.net 7 points 1 day ago

Imo Starfield is worse because it's just rolling the dice. At least in Oblivion there's actually an element of skill.