this post was submitted on 23 Apr 2025
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I just don't think Bethesda values writing or roleplaying that much. They just want you to kill stuff and get loot
yeah, their philosophy is to make the player feel important and cool, rather than making them ever question their decisions or morality or really anything about the game world. other than cartoonish instances like megaton.
Yeah but they clearly don't value gameplay or combat either because combat in Bethesda games always sucks and only even improves between games in a weird 1 step forward 3 steps back sort of way
The starfield mission I mentioned literally consists only of walking into a room, picking up a single item and then doing the persuasion minigame on two NPCs. There's no loot or killing stuff involved whatsoever. If these people aren't even trying to make an RPG then why is this shit in there?