this post was submitted on 17 Oct 2023
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Hello Games is also a significantly smaller dev team with a smaller budget so it's almost sad that a full giant AAA dev team can't make what an indie studio has been chipping away at for like 7 years to make it actually good.
Last I read Microsoft outsourced most of the development of Halo 5 to contractors who were told they’d become full employees but it never came to fruition. If this is an industry trend, then I can see how half of the budget is inefficiently spent on trying to catch people up to speed before firing them and getting a new guy.
They always say, art is best when there is no creative continuity.