this post was submitted on 10 Jun 2024
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They're jumping ahead 3 console generations and shifting the artstyle so their faces are bound to change. I don't think I've ever seen a realistic 3D remake where the human characters' faces didn't end up looking different from the originals, especially with modern games where they base the character models on real humans
I don't see why you have to shift the artstyle in the first place but even removed from that I don't think this counts as anything near a faithful adaption of the old face. This is a re-imagining, which can be discussed on it's own terms, but it clearly does not look like the boss anymore. Her not looking old I'm happy to blame on PS2-Era limitations because you either look like that or The Pain, the rest of it is absolutely done on purpose.
Photorealism is the norm in AAA action games. Looking at Kojima's recent stuff I'm pretty sure it's what he would've gone for too if he was making the game today. I love the look of MGS 2 and 3, but it is what it is (Not MGS4 though, the stylised anime faces with more realistic skin detail and rendering didn't sit well with me)
The Boss and the other characters we've seen so far don't look 100% identical to their PS2 counterparts but they're easily recognisable to me. Like I said, realistic human video game characters often get facelifts when they move between hardware generations
Why?
Because gamers will complain your game looks like Minecraft otherwise