I used to not get Minecraft. Like, I had no issues with it, completely respected people enjoying it and got its cultural impact, but i was puzzled at what was there to keep people engaged.
Then I had a kid, and it clicked for me: young people get into it because it fits the way young people engage in play. Young people do free form play, they act out scenarios, they like having a lot of things in the sandbox not because it’s a goal or because the game will give your a Game Completed screen for getting them, but because it gives them a lot to act out with. It made me realize that in a lot of ways what we had as “cut your teeth” games when I was young weren’t reflections of innate play or core gaming, but were more due to technological limitations and contexts of early games.
Notch is still a dick though.