I am going to be eternally amused by Cities Skylines players/developers realizing that their Perfect Capitalism Simulation... fucking sucks for almost everyone. Including the person ostensibly "in-charge" of the project.
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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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Similarly, in older SimCity games (going back to, like, the SNES version), I found that while expensive up front, having exclusively mass transit rail in a city without a single tile of road is actually a better long term strategy that completely bypasses traffic problems and a whole lot of pollution.
Something about Paradox games just brings out the historical materialism in people.
Not really relevant to your point, but the game wasn't developed by Paradox, they published it.
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Why do all these contradictions keep getting mixed up in my epic chungus capitalism simulator?!
The in-game answer is that you enact the industry-2.0 policy which reduces the needs of factories to a few educated workers that manage the automation.
Create more poor people AND improve output! Win/win!
Start a fox news network and belittle the "intelligentsia"
Mfw no reserve army of labor
The correct answer is crime and living standards that affect the level of education people attain, limiting their options. And migrants. And racism and either racist or classist policing(or both).
It's not a bug, it's a feature.
If you have no poor people currently just drop random crates of meth and heroine into the city and there will be soon!
That will be in the next patch.
If they implement prison labor as a mechanic watch every clueless lib speedrun the 90s incarceration explosion without a hint of self-awareness or contextual understanding. Meanwhile, the chuds will be wanking themselves raw over it, of course.
Print more money and tell everyone that the inflation is transitory, this will shock the economy to help jumpstart your new poor. Companies will lay off underperforming workers and the restriction of capital will limit new company initiatives so they won't get rehired. Limit the supply of housing everywhere except very high density near your desired factory sites and provide generous subsidies to builders. This will keep your voting body relatively stable so you can get re-elected but create a new serving underclass. Hope this helps.
(I can't believe there's a Malthus emoji I was going to download a picture and post it)
You don't actually have to do the housing bit either, just grant licenses to subdivide existing houses near the factories
“No poets on the commune….but of course we’ll still try to choose your job for you! All the safe, comfortable, decent paying ones should just go to rich people’s children!”