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[-] Thordros@hexbear.net 58 points 1 day ago

I am going to be eternally amused by Cities Skylines players/developers realizing that their Perfect Capitalism Simulation... fucking sucks for almost everyone. Including the person ostensibly "in-charge" of the project.

[-] UlyssesT@hexbear.net 10 points 20 hours ago

Similarly, in older SimCity games (going back to, like, the SNES version), I found that while expensive up front, having exclusively mass transit rail in a city without a single tile of road is actually a better long term strategy that completely bypasses traffic problems and a whole lot of pollution. billionaire-tears train-shining

[-] SSJ3Marx@hexbear.net 53 points 1 day ago

This is why the industries expansion works the way it does, with the state completely owning and operating the industries in question. The devs realized that even in virtual worlds Dengism is the only sane path.

[-] spectre@hexbear.net 37 points 1 day ago

The in-game answer is that you enact the industry-2.0 policy which reduces the needs of factories to a few educated workers that manage the automation.

[-] Dessa@hexbear.net 28 points 1 day ago

Create more poor people AND improve output! Win/win!

[-] polpotkin@hexbear.net 22 points 1 day ago

Print more money and tell everyone that the inflation is transitory, this will shock the economy to help jumpstart your new poor. Companies will lay off underperforming workers and the restriction of capital will limit new company initiatives so they won't get rehired. Limit the supply of housing everywhere except very high density near your desired factory sites and provide generous subsidies to builders. This will keep your voting body relatively stable so you can get re-elected but create a new serving underclass. Hope this helps.

[-] anarcho_blinkenist@hexbear.net 9 points 22 hours ago

yes-hahaha-yes-r
deeply-reactionary (I can't believe there's a Malthus emoji I was going to download a picture and post it)

[-] Saeculum@hexbear.net 6 points 23 hours ago

You don't actually have to do the housing bit either, just grant licenses to subdivide existing houses near the factories

[-] nohaybanda@hexbear.net 45 points 1 day ago

Why do all these contradictions keep getting mixed up in my epic chungus capitalism simulator?!

oooaaaaaaauhhh

[-] Awoo@hexbear.net 33 points 1 day ago* (last edited 1 day ago)

The correct answer is crime and living standards that affect the level of education people attain, limiting their options. And migrants. And racism and either racist or classist policing(or both).

[-] Yuritopiaposadism@hexbear.net 21 points 1 day ago

It's not a bug, it's a feature.

[-] Awoo@hexbear.net 23 points 1 day ago

If you have no poor people currently just drop random crates of meth and heroine into the city and there will be soon!

[-] Yuritopiaposadism@hexbear.net 21 points 1 day ago

That will be in the next patch.

[-] nohaybanda@hexbear.net 9 points 1 day ago

If they implement prison labor as a mechanic watch every clueless lib speedrun the 90s incarceration explosion without a hint of self-awareness or contextual understanding. Meanwhile, the chuds will be wanking themselves raw over it, of course.

[-] FunkyStuff@hexbear.net 54 points 1 day ago

Something about Paradox games just brings out the historical materialism in people.

[-] CarbonScored@hexbear.net 27 points 1 day ago* (last edited 1 day ago)

Not really relevant to your point, but the game wasn't developed by Paradox, they published it.

[-] Sickos@hexbear.net 34 points 1 day ago

Mfw no reserve army of labor

[-] propter_hog@hexbear.net 37 points 1 day ago

Start a fox news network and belittle the "intelligentsia"

[-] nothx@hexbear.net 30 points 1 day ago
[-] DragonBallZinn@hexbear.net 22 points 1 day ago

“No poets on the commune….but of course we’ll still try to choose your job for you! All the safe, comfortable, decent paying ones should just go to rich people’s children!”

this post was submitted on 15 Oct 2024
181 points (100.0% liked)

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