My sister and I were diving deep into the lore and rules for mimics and the most terrifying thing they could be, is either an entire planet or a humanoid. They might even be able to be a planet-sized humanoid. Or even a human-sized planetoid π±
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That's why you need post it on your stuff.
All fun and games until the mimic pretends to be a post-it note
I like to think mimics cant replicate text. If not I'm gonna need a fancy mimic lens or start tapping my stuff with a wrench before I touch it.
Spyglass: thoomp
Bonus Konsi?
Not a Konsi Mimic?
Closest I have is this:
Now I want Konsi christmas cookies!
A long time ago I did spend a few months experimenting with ratios to make my own cookie recipe, it makes really good chocolate chip cookies. Not very christmassy though.
sprinkle something green and red and it becomes crissmass-y
OP delivers!
Slimesi
I've often thought it'd be fun to let a party have a tame mimic as a pet. Not helpful in battle unfortunately, unless one of your opponents decides to take a looting break.
The Flee, Mortals! book has a mimic companion stat block. It can cover you and act as active camouflage.
My party do have a pet mimic. He's called Philip and is mostly there for comic relief although he has been known to help with puzzles and things occasionally
Thrown weapon mimic, like a javelin. Enemy picks it up to throw back and bam, surprise bite!!!
Cover your phb in spray adhesive and leave it sitting on the table. As soon as someone touches it, shout "ROLL INITIATIVE!"
Actually, apply this to other random objects at the game table. A bag of chips, 1 can of soda in the fridge, every 3rd pencil, whatever.
Not my menstrual cup!
Teleportation mimic will teleport you. To its stomach.
Breastplate mimic just wants to sink its mouth on your breasts.
Saddle mimic wants to lick your lowers parts.
No comment on outhouse mimic. We don't talk about it.
just wants to sink its mouth on your breasts.
Get in line, mimic.
Play Shattered Pixel Dungeon. You can get special mimics that can disguise as literally everything. A door, strength potion, the way to the next level, basically anything that looks useful. And of course they only appear as soon as you've forgotten to check for them.
I've always been a fan of mimics being ladders or bridges.
I think in the early editions they said that mimics were only really effective at imitating wood and stone. I agree that mimic chests are done to death but "anything could be a mimic" would get old fast I fear. Limiting them to only some materials but then getting creative within those limits would keep it interesting without it feeling like a cheap jumpscare.
But, if we're going to get into DM advice, the way I'd recommend stopping "anything could be a mimic" from getting old is to have it constrained to a themed side-adventure, or a one-shot. For example: A wizard tower where the guy's one weird hobby was breeding and training mimics. In such an adventure, you want to start fairly tame, but towards the end, the more outlandish and ridiculous the better.
As for the constraints on mimic forms, most of my DnD based jokes use 5e as their basis, as that's what the majority of my audience are likely using.
Oh totally. I didn't mean that as a criticism of the comic, I really like the comic. Your artstyle is very distinct and charming. It just got me thinking about how to run mimics generally. A mimic wizard one-shot sounds like a lot of fun.
Mimic city; every building is a mimic, but they're smart enough to eat the local population when they're alone or in small groups. Every time people keep going missing, and the players will assume it must be some random wandering monster; they'd never think it's literally the buildings and each room can start eating really fast. There'd be no pattern either, every building is alive and people go missing literally everywhere. Perhaps a clue can be a house that has no more people living in it and it starts to starve to death and starts freaking out, even endangering the other mimics' secret.
This is similar to the premise of Prey.
[This post is not a mimic]
That seems like something a mimic would say.
And then we have Starfinder where a mimic can disguise itself as an entire planet!
I never got to run this, but I remember after playing Prey putting together a dungeon themed off of mimics and getting really nasty with them. I imagined that after a couple rooms the players would adopt a policy of preemtively fireballing every new room before entering it.
Abomination Vaults has a mimic encounter where one is pretending to be a door and the other is pretending to be a weapon rack with a nice axe on it. Gets them either way.
You might also want to look into Rotgrind's Mimouthouse. It's exactly what it sounds like.
Can't remember if it was ds2 or ds3 but one of em had bonfire mimics concept arts.
Would be neat if you only realized when the heat coming off them wouldn't match the size of fire. either be to great or too little.
that or no smoke.
having the table you are irl playing at turning into a mimic and having to roll stats for your irl person in order to continue sounds really fun
Anal prayer beads because monks is kinky.
outhouse oof.
What about the party being mimics but don't tell them that.
Tell every party member that they are a mimic and need to keep it a secret from the rest of the party.
One D&D podcast I listen to had one be a house in Sigil. After they had dealt with the plot to use it for magic or something some of the party ended up feeding it animals much to the chagrin of the rest of the party but did save some other creatures living in the area from getting eaten.
I wanna share this in the group chat, but I don't wanna give the GM any ideas xD