Age of Empires 2, i played that game for years and never got bored, now with the new expansions i could play it for another decade
games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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3rd International Volunteer Brigade (Hexbear gaming discord)
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spider solitaire for the windows xp
the cards... the spiders... the fireworks... what more can you want from a game on the computer?
Kingdom Hearts 2 Critical Mode is perfection and I haven't played anything since then that scratches that same combat itch. You take more damage, but dish out a lot too. The Org XIII fights are amazing and you have to use everything in Sora's toolkit to beat them. It's not just a button masher like the regular difficulty is.
Only other games with the same "more damage all around" difficulty I can recall is the Metro series with Ranger Mode. Obviously that's an entire different genre though lol.
Sekiro: Shadows Die Twice, and its a damn shame FromSoft never did anything with it
Portal 1 and Metroid Prime 1
maybe Wind Waker too
I love the feeling of an open world game but I'm sorry I don't want my video game to be a boring-ass simulation of real life where the map is the size of fucking Pennsylvania
TF2 is probably a perfect multiplayer shooter (some of the Halo games qualify too)
celeste
I loved Tales of Berseria, although that is probably because of the voice actress, Christina Vee.
Halo 3
It really was peak Halo.
CE broke ground but there's tons of garbage decisions - if the pistol took just one more shot to kill or was placed as a power weapon, the game would be so much more interesting. So many other guns would become viable.
Halo 2 made some improvements but was kinda rushed. Wasn't fully mature.
Halo 3 was what they were building up to. It's so good.
Halo 4 multiplayer was an excellent game at some point prior to the game being released. The marketing people got really really really fucking anxious about Call of Duty for some bizarre reason. So they removed Slayer from matchmaking, replacing it with a loadout/instaspawn/killstreak game mode. No way to strategize, no way to predict anything, and your enemy would spawn before you could even recharge your fucking shield.
Halo 5 introduced neat movement mechanics and then adjusted all of their maps to require the movement mechanics, meaning that instead of better movement you were actually just disabling your gun all the time, to make the same jumps you had been doing since Halo 2.
Halo Infinite is ok, but it's not Halo 3.
Depends on the goal of the game surely?
Portal is a gamey game. It's a good game but it's not a deep rich story or work of art that will give you complex emotions. It demonstrates excellent mechanics that it executes very well and packages inside an amusing environment that suits it. The execution is great.
Journey made me feel things I didn't know a game could achieve.
Hades
My measure of how good a game is is mostly whether it provides an experience that utilizes the interactivity of video games to tie into other parts of the medium and therefore: Far Cry 2 and S.T.A.L.K.E.R.: Shadow of Chernobyl.
A game can just be a plaything, Tetris is good, but for it to be perfect I believe it needs to be more than the sum of its parts.
The Last of Us, Uncharted 2, Need For Speed Underground 2 as well as it's sequel Most Wanted, Burnout 3, Gran Turismo 4, and Ace Combat Zero: The Belkan War are probably what I'd consider to be close to perfect or perfect.
The Last of Us just has a great mix of survival gameplay elements and a compelling story with a high quality presentation, a mix no one had done before. Even playing it today, it doesn't feel 10 years old. Uncharted 2 feels like an action movie in a video game, it's cheesy but it's a perfect execution of the concept.
The two Need For Speed games mentioned really perfected the open world arcade racer gameplay loop, and the addition of police chases in Most Wanted was great. Gran Turismo 4 is the perfect Gran Turismo game. So many cars, so many races, great physics for the time. Burnout 3 is just the perfect tap to drift arcade racer. Great tracks, takedowns, great arcade drift handling.
Ace Combat Zero is the best Ace Combat game. The story is great, the ace squadrons are great to fight against, the entire game being an allegory for an alternate history WW2 in another universe is pulled off perfectly.
SkiFree. No, I will not explain.
GOAT post
I think a perfect game is just a game that successfully accomplishes it's story or mechanical goals.
Rainworld, Stellaris, AoE2, StarCraft, Disco Elysium, and Doom (the OG one) all come to mind as games that had a very clear vision and accomplished them.
Doom 2016 and Eternal are also so impressive. They couldnt break ground like the original, but they're right up there in terms of satisfying gameplay, knowing your identity, and cutting out all the useless bullshit. A more worthy successor I don't know of.
The moment at the beginning of 2016 where the robot guy starts blabbering backstory at you for about 3 seconds, until your character gets bored and wrenches the comms console out of the wall and throws it away like garbage... I still get chills.
May be its because I have not reached hardmode yet but I feel Terraria is the best "sandbox" game I played, mainly because of the different influences it takes (metroidvania, RPG I guess with the items, etc) and it just having a lot of depth. I only started playing this month though.
idk if any game will ever be perfect but i think brigador and cruelty squad are both pretty good. now if someone makes like arma 3 but with mechs ill change my vote.
Cruelty Squad is perfect in that there's nothing else quite like it and it achieves everything it needs to.
Minesweeper
Nuclear Throne in perfect action roguelite imo.
Simple, refined, and fun as hell. The perfection of fast-paced action combat. Nearly unlimited mechanical depth but you can explain everything in 5 minutes.
Jagged Alliance 2 is a perfect game.
This is a scientifacally prooved fact.
If you disagree you are a lib.
Sekiro. Perfect combat system, fantastic art direction, and all around as perfect as a game could be.
Stardew valley
Super Mario RPG is just about perfect. Not only can I not think of a single thing you could take away, but what's there is pretty meaty - the game accomplishes everything it sets out to do, and in doing so proves that a twelve hour JRPG where everything is good is vastly superior to a hundred hour JRPG with a lot of filler. I haven't played the remake but the original is one of the few games that I go back and replay to 100% completion every year or so, and it always holds up.