92
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 05 Sep 2024
92 points (98.9% liked)
chapotraphouse
13498 readers
790 users here now
Banned? DM Wmill to appeal.
No anti-nautilism posts. See: Eco-fascism Primer
Vaush posts go in the_dunk_tank
Dunk posts in general go in the_dunk_tank, not here
Don't post low-hanging fruit here after it gets removed from the_dunk_tank
founded 3 years ago
MODERATORS
Slay the Spire is a mobile game
I Have No Mouth and I Must Scream is a mobile game
Castlevania: Symphony of the Night is a mobile game
Hyper Light Drifter is a mobile game
I mean yeah I know what you mean when you refer to "mobile" games but another way to look at it is that the gender gap in gaming basically disappears if you include mobile gaming, so the view that mobile games are not real games is arguably springing from male chauvinism.
the issue is probably about low quality, gimmicks, and exploitation, I think the problem is reinforced when your counterargument is a bunch of ports (exceptions that prove the rule), you might as well start calling all steam deck compatible games and emulatable retrogames mobile games.
High quality paid games with decent graphics were a thing for the very first smartphones and iPods. I remember buying Need For Speed Hot Pursuit on a cousin's iPod 14 years ago because we didn't have a PlayStation or Xbox 360 to buy the game on yet. It was actually a decent port. But then mobile developers realised that you could milk in app purchases and that killed the paid game genre.
In the early days it was actually pretty normal to buy premium games (most pre-smartphone games were paid and I remember buying multiple games when I had an iPhone 3G), but as soon as people realized you could continuously milk people for subscriptions and microtransactions on a device they carry with them everywhere, it was all over. I'm sure there are still passionate devs making good mobile games, but that's not where the money's at.
Separately, premium apps are a lot more common on iOS to this day. I don't know if there's anything about the App Store that encourages this or it's just a quirk of history, but I figured it was worth noting.
I had Bejeweled on my phone back in 2007 ad free and it was glorious. Unfortunately it was the old way of doing things where it was purchased through your cell phone provider, rather than through Google Play or the Apple Store.
The current version is a fucking mess of ads, microtransactions, and dumb multi-player gimmicks.