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submitted 1 month ago* (last edited 1 month ago) by Dirt_Owl@hexbear.net to c/games@hexbear.net

Synth music style invented around 30 years ago on technology that didn't exist a generation ago: "This sounds old-fashioned, the developers need to evolve."pronounjak

Orchestral music played on instruments that have existed for thousands of years, in a style that's existed for hundreds: "Finally, a modern sounding ost!" so-true

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[-] Tervell@hexbear.net 31 points 1 month ago

It's just another symptom of the games industry continuing to seek prestige and mainstream approval by aping existing artforms like film. It's disappointing, but I guess it's working out pretty well for them (apparently there's no greater sign that you've "made it" as a work of art than getting a TV show adaption kiryu-pain)

[-] The_Jewish_Cuban@hexbear.net 12 points 1 month ago

When's the Disco Elysium miniseries then?

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[-] Roonerino@hexbear.net 21 points 1 month ago* (last edited 1 month ago)

I cannot distinguish between the different Elden Ring boss themes. It's all just loud epic orchestral noise.

[-] EelBolshevikism@hexbear.net 10 points 1 month ago

all orchestral music sounds identical and I feel bad for saying that

[-] SorosFootSoldier@hexbear.net 20 points 1 month ago* (last edited 1 month ago)

My problem with orchestral osts is they all kind of sound samey I have the same problem with listening to baroque music, Mozart, Bach, Beethoven, all the same to my virgin ears. On the other hand I can easily spot Nobuo Uematsu's signature sounds since he plays on a yamaha keyboard.

[-] novibe@lemmy.ml 24 points 1 month ago

Just a nitpick, but I’m like 100% certain you’d be able to hear the difference between Bach and Beethoven lol

[-] comrade_pibb@hexbear.net 6 points 1 month ago

Bach and Mozart is like comparing ragtime and bebop

[-] AernaLingus@hexbear.net 10 points 1 month ago* (last edited 1 month ago)

Even going further back to the 8-bit era where there were way fewer sounds to play with, the limitations of the hardware meant the composers had to be super efficient with their writing in order to wring the most out of (on GB(C) and NES) two pulse channels, a wave channel, and a noise channel. Of course, it's not that every OST from this era is good, but the ones that are have lasted so long because they have strong, memorable melodies. So even if you take compositions these and make them orchestral (as in the original Pokémon anime OST), their essence still shines through. I mean hell, you look at tunes like Ronald's Theme or the Grass & Lightning Club Themes from Pokémon TCG and they don't feel like they're missing anything (was really pleased to see 8-Bit Music Theory's video on that particular soundtrack do well, more people need to hear it!)

That's not to say that the only valid form of composition is a melodic approach, but there's a reason why I can still whistle the melodies from Pokemon Gold/Silver/Crystal even only having played them once and only occasionally listened to the soundtrack in the decades since, yet even 150 hours into Elden Ring and counting I could not sing you a single bar from any piece in the score if my life depended on it (admittedly, for a game like Elden Ring, singable melodies might not fit the vibe).

The upshot is that there's nothing stopping composers from taking this approach when writing for larger ensembles; examples include Gusty Garden Galaxy and Rosalina in the Observatory from Super Mario Galaxy or the main theme and Revali's Theme from Breath of the Wild.

You'll have to forgive me for only using Nintendo examples--that's just what I've played a lot of, so it just ended up that way. Another excellent example of melodic writing is the Undertale OST, where Toby Fox channeled that style of writing to perfection.

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[-] LGOrcStreetSamurai@hexbear.net 18 points 1 month ago* (last edited 1 month ago)

Synth music feels "video game-y" to me in a good way. Something about it just feels fitting as music in games

I'm genuinely surprised anytime I hear jazz, funk, and/or hip-hop influences in an OST. I love a good Orchestral music, but I think we all dig it because it's our default understanding of "cinematic" (which isn't a bad thing of course).

Also shoutout to the Blasphemous games for showing that Spanish Guitar fuckin' kicks ass.

[-] UlyssesT@hexbear.net 13 points 1 month ago

When I was much younger, I assumed techno music, being a technological creation, would be the primary form of music, and there would be so many weird and startlingly strange new ways to synthesize more of it that it'd be a never-ending audio odyssey.

But then Nolan movies BWAAAAAAAAAAMed those dreams away, for the most part. sicko-wistful

[-] Dessa@hexbear.net 17 points 1 month ago

A game isnt truly modern unless the soundtrack is provided by a live troubador who sings tales of your prowess in realtime

[-] Dirt_Owl@hexbear.net 9 points 1 month ago

Oh my god imagine a game where the entire soundtrack is provided by a bard that follows you on your adventures

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[-] magi@hexbear.net 16 points 1 month ago* (last edited 1 month ago)

Soundtracls that stand out were fallout, Halo and Diablo 1+2 each fairly unique sounding for their time

Problem with Orchestral is that there are a lot of mid compositions and a lot of the music can be forgetable. Doom 2016s soundtrack was a breath of fresh air at the time along with Warhammer 40k Mechanicus' being a more recent standout

Not that you can't have good Orchestral music, I miss when you would have a little more variety in what you hear and sometimes the soundtrack can be fairly unique because it does something different.

[-] Dirt_Owl@hexbear.net 14 points 1 month ago

this

If it's done in an imaginative way I don't mind it at all.

It's the "generic movie soundtrack" stuff I hate. Especially if there's a bunch of Latin chanting for no reason.

[-] magi@hexbear.net 11 points 1 month ago

Hans Zimmer rip offs kombucha-disgust

[-] GalaxyBrain@hexbear.net 6 points 1 month ago

Latin chanting in fantasy settings is always great.

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[-] Smeagolicious@hexbear.net 5 points 1 month ago

The Mechanicus soundtrack is one of my favorites of all time honestly. Gothic chanting pipe organ EDM wasn't something I knew I needed before I played that game

[-] DefinitelyNotAPhone@hexbear.net 5 points 1 month ago

One of these days I'm going to buy a red robe and some incense before sitting down to fix an IT problem, and it's entirely because of this

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[-] magi@hexbear.net 5 points 1 month ago

Same, love the gothic feel of it with pipe organs. Sounds killer on a 2.1 setup with a sub lol

[-] BelieveRevolt@hexbear.net 4 points 1 month ago

Halo had some great tunes, too bad the composer's a chud.

[-] magi@hexbear.net 4 points 1 month ago

Many such cases kitty-cri-texas

[-] UlyssesT@hexbear.net 4 points 1 month ago

As an Elder Scrolls enjoyer, Jeremy Soule being a misogynistic sex pest of a chud really hurts. sadness-abysmal

[-] Belly_Beanis@hexbear.net 4 points 1 month ago

Can't be any worse than Dragon Quest's composer. That soundtrack lives in my head. Too bad the creator wanted people like me merk'd.

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[-] ashinadash@hexbear.net 16 points 1 month ago

The most powerful type of viddygaem soundtrack emerged in the 1990s. Back when dev studios were first moving to fully digital CD quality audio, frequently it would end up that their One Guy was both a composer and like, a goofy guitar player. Frequently this Guy would just get a Yamaha keyboard or DAW thrown at him, and the end result was the composer absolutely shredding on guitar while a bunch of synth instrument tones played support.

Examples would be parts of Sonic Adventure's music as well as the entire Castlevania Rondo of Blood soundtrack. Banger.

[-] Belly_Beanis@hexbear.net 5 points 1 month ago

FRANK KLEPACKI GANG WHERE YOU AT?

[-] huf@hexbear.net 4 points 1 month ago

id got trent reznor to make quake 1's soundtrack. it was great.

[-] ashinadash@hexbear.net 4 points 1 month ago

There were a couple cases were a dev got an artist or band to do the soundtrack and that shit fucks too bunny-vibe

[-] Dirt_Owl@hexbear.net 4 points 1 month ago
[-] crystaline_porpoise@hexbear.net 12 points 1 month ago

I just got a free Yamaha PSR-36 for helping my friend's grandma with her garage sale. I'm like 90% sure I'm gonna make some sick dungeoncore soundtrack with it.

If I can actually motivate myself to record between work I'll share it with yall, because holy shit it sounds sick.

[-] Dirt_Owl@hexbear.net 4 points 1 month ago

Hell yeah let's goooo

[-] doublepepperoni@hexbear.net 10 points 1 month ago

I'm just tired of how bland and forgettable the compositions tend to be in big budget modern games. I've been thinking about the RE2 remake recently and how bland its new score is. It's not as much of a question of orchestrated vs synths as while the scores old RE games did use synthesised intruments, they were still going for a semi-orchestrated action movie score feel, with RE2 having some downright operatic flourishes with the Birkin boss themes.

The remakes forgo the originals' use of everpresent background music to focus more on dynamic background audio, which is fine, but even when the music's supposed to be kicking off, it just... isn't

Compare this boss theme from Resident Evil 2 (2019) to it's 1998 equivalent and tell me which is going to stick in your mind for 25 years

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[-] came_apart_at_Kmart@hexbear.net 9 points 1 month ago

classical/orchestral has a prestige that codes as timeless. if you've ever played an orchestral version (like professionally arranged, played) of something like pop music, metal or video game music for someone who is unfamiliar with it, they have a hard time describing it. even if they have been exposed to the themes and find it familiar, they have a hard time placing it.

but yeah, synth has only been around for about 40 years, so people place it as being something newly arrived at a specific moment in time, while orchestra goes back before any of my known ancestors. before anything anyone alive's great grandparents exoerienced., making it seem culturally eternal.

[-] UlyssesT@hexbear.net 5 points 1 month ago

has a prestige that codes as timeless

Is it timeless if it feels redundant instead of timeless?

Maybe it's partially how the instruments are being used, perhaps. The redundancy of "canned epic" is what's bothering me.

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[-] Owl@hexbear.net 8 points 1 month ago

The same recording fidelity could be used to hire a rock band to do your soundtrack, but very few games do this, except maybe for an ending or a handful of cutscenes.

Meanwhile games that use synths usually emulate older video game hardware with a sharply limited number of tracks. Very rarely do you see someone (Disasterpeace) throw a dozen synths at a time at something.

[-] UlyssesT@hexbear.net 8 points 1 month ago

I haven't played many recent games, with the exception of FFXIV's latest expansion, so it saddens me that "DAE LE EPIC ORCHESTRA" is still that common.

I call it "canned epic" and I find it boring. Boring as the BWAAAAAAAAAAAAAAMs fad that overstayed its welcome and the way modern movie trailers are so. fucking. predictable.

https://www.youtube.com/watch?v=KAOdjqyG37A

https://www.youtube.com/watch?v=4PbkxyZfI8k

[-] Dirt_Owl@hexbear.net 11 points 1 month ago

Make Final Fantasy prog rock again

[-] UlyssesT@hexbear.net 4 points 1 month ago* (last edited 1 month ago)

FFXIV does have a habit of mixing up the styles quite a bit; the game has a vast array of genres that it dabbles in, so for the most part I love the music.

Here's an example of what I'm talking about (CW: massive spoilers for the main story):

https://www.youtube.com/watch?v=dG3ZnqeTylc

spoilerIt also personally delighted me that by sheer coincidence Queen Eternal looks a lot like one of the Tulpas from my book trilogy, too.

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[-] RiotDoll@hexbear.net 7 points 1 month ago

in between the release of Red Alert 1 and Tiberian Sun, frank klepacki took video games music to its height and it has been downhill since.

Hellmarch and Pharaotek are basically the high water mark, and they are turning 30 soon. Sad.

[-] ihaveibs@hexbear.net 7 points 1 month ago

Banjo Kazooie already reached peak video game music, everyone else has to use gimmicks like "orchestral soundtracks" just to be relevant

[-] ElGosso@hexbear.net 7 points 1 month ago

Dirt_Owl discovering trends

[-] UlyssesT@hexbear.net 6 points 1 month ago

How many decades does a trend get to stick around before it stops being called a trend?

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[-] SSJMarx@lemm.ee 5 points 1 month ago

Of course the best video game music by far is provided by a two piece hard rock band.

[-] bigboopballs@hexbear.net 5 points 1 month ago

yeah, I think the orchestral symphony with faux-latin vocals is played out by this point.

[-] NuraShiny@hexbear.net 5 points 1 month ago* (last edited 1 month ago)

Is it though? Is it really?

[-] BelieveRevolt@hexbear.net 4 points 1 month ago

People just need to realize that Yuzo Koshiro is the GOAT.

[-] Findom_DeLuise@hexbear.net 4 points 1 month ago

You can't trick me into playing Silver Surfer on the NES again. I won't do it. Back to the abyss with thee, Tim Follin!

https://www.youtube.com/watch?v=BGNSHNf-nlU

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this post was submitted on 13 Aug 2024
76 points (98.7% liked)

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